This is funny, it took me less then 2 weeks to rewrite the cross compiler for alternate output formats and we are talking about not competeing.

A team is only as strong as it's weakest link. That link is not going to be me. I have a feeling Daniel this will get ironed out. Once Erik, Alex and Frank get this figured out, there will be something next to figure out, big deal.

because I can't see flex to compete in near future.

By all means man keep working on your project. See a scientist always invents meaningful things on their own time, the masses always follow an "intact" idea. I see the chances of Flex eventually competing in the HTML5/JS sector as above 50%, thus my involvement in this project.

Don't take life to seriously, it will eat you apart.

Mike


Quoting Frank Wienberg <fr...@jangaroo.net>:

On Sat, Dec 22, 2012 at 12:19 AM, Daniel Wasilewski <devudes...@gmail.com>wrote:

With all respect, all the talks on this subject just convinced me more to
continue my work on BixBite project, because I can't see flex to compete in
near future.


Dan, what exactly in this discussion made you think that we don't care
about performance?
I am with Alex that there is enough time for moaning and complaining about
alleged performance problems when we have a real-world application
cross-compiled.
At the same time, I am convinced that if there is a performance bottleneck,
it will be in the rendering (canvas, DOM), not in the actual application
code. For example, our complex browser UI application only spends about 10%
CPU time in JavaScript code. All the rest is the browser computing styles,
DOM repaint / reflow, and the actual rendering.
My experiments with running cross-compiled Flash games on iOS had their
best performance boost with every iOS update, providing increased canvas
rendering speed and JavaScript performance.

-Frank-


--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com

Reply via email to