huh?

In computer science both conventions are adopted afik. Not reserved, that someone can say, there is only 1 correct.
Polish notation or reversed polish notation is correct in computer science?

On 12/2/2012 8:07 PM, Gordon Smith wrote:
The bottom-upness of the BURM means that subtrees that are nearer to the leaves 
of the AST get reduced before subtrees that nearer to the root. Trees in 
computer science grow from the top down.

Sent from my iPad

On Nov 30, 2012, at 10:24 PM, "Alex Harui" <aha...@adobe.com> wrote:

Interesting.  Someday I will figure out what is bottom up about it.

Anyway, thanks, and bottoms up!

-Alex


On 11/30/12 9:48 PM, "Gordon Smith" <gosm...@adobe.com> wrote:

The BURM is the Bottom-Up Rewrite Machine that the BURG or Bottom-Up Rewrite
Generator generates. A BURM reduces subtrees within an AST to an output format
such as ABC or JS, starting with leaf nodes and working its way upward.

Sent from my iPad

On Nov 30, 2012, at 8:45 PM, "Alex Harui" <aha...@adobe.com> wrote:

BURM?  What does that stand for anyway?  It might as well have been Burmese.
It will take a while to understand :-)


On 11/30/12 5:36 PM, "Gordon Smith" <gosm...@adobe.com> wrote:

I don't know SWF format and JBurg
The SWF and ABC formats are irrelevant if you want to generate JS code, so
you
wouldn't need to learn them.

If you don't want to learn about the BURM I suppose you could try generating
JS code directly from the AST. I don't know enough about FalconJS to know
whether the BURM approach produces more efficient code. Understanding the
BURM
is not terribly hard, though. There are three main ideas:

1. A BURM pattern like

   Pattern labeledBreakStmt
   BreakID(IdentifierID(void));

describes a subtree within the AST; in this case, it is describing the
subtree

   BreakNode
       IdentifierNode

that represents code like "break foo";

2. A BURM rule like

   statement = Pattern labeledBreakStmt: 0
   JBurg.Reduction reducer.reduce_labeledBreakStmt(__p);

tells the BURM what to do when it finds such a subtree: namely, call the
Java
method reduce_labeledBreakStmt() in the ASGeneratingReducer, which has a
slew
of "reduce_XXX()" methods for reducing various subtrees.

3. The result of a "reduction" can be any Java object which somehow
represents
the subtree that got reduced. Often this is an InstructionList but it can be
anything. This Java object can then be used in other patterns to describe
more
general or recursive patterns, as in

   Pattern blockStmt
   BlockID(statement stmts*);

For example, this says that a block statement is a BlockNode with multiple
child nodes which have been reduced to a 'statement'.

The BURM patterns and rules should be mostly the same whether you are
generating ABC or JS, because they depend on the AS node patterns that are
being noticed and reduced. So I really think you'd be doing most of your
work
inside the JSGeneratingReducer. I believe this was Bernd's approach when he
developed FalconJS. You just make the reduce_XXX() method produce JS strings
rather than ABC InstructionLists.

- Gordon

-----Original Message-----
From: Michael Schmalle [mailto:apa...@teotigraphix.com]
Sent: Friday, November 30, 2012 4:11 PM
To: flex-dev@incubator.apache.org
Subject: RE: [FlaconJS] pseudo emitter algorithm

Quoting Gordon Smith <gosm...@adobe.com>:

I didn't follow the whole discussion. Is the issue that you were
planning to work on MXML->JS but Alex and I think
MXML->datastructure is a better approach? You don't have to accept
what we say. :)

- Gordon
The conversation was about exploring a straight AST to JS convertor
and bypassing the JS emitting using SWF reducer.

My point was in the discussion that I don't know SWF format and JBurg
so trying to maintain FalconJS in it's current state would be hard for
a lot of developers.

A lot of cross compilers just work with the straight AST in our case
the IASNode or IDefinition frameworks.

I also thought having this ability would allow other targets to be
implemented more quickly IE Java android or something...

What do you think?


-----Original Message-----
From: Michael Schmalle [mailto:apa...@teotigraphix.com]
Sent: Friday, November 30, 2012 3:55 PM
To: flex-dev@incubator.apache.org
Subject: RE: [FlaconJS] pseudo emitter algorithm

Well considering the conversation between you two, I will ditch
pretty much all I said in the last 3 days. This is what I get for
living on a mountain...

I have interest in the non-flash player stuff, so I guess I will
keep up with your conversations.

For now, I will focus on testing the compiler and trying to get in a
groove somehow dealing with that. I'm going to try and document more
of the compiler on the wiki. Gordon feel free the correct me if I'm
wrong in places.

And, I will try to really understand Alex's prototype and see if I
can get my brain wrapped around that to help with some simple test
components.

Mike

Quoting Gordon Smith <gosm...@adobe.com>:

That sounds fine. We'll work in parallel:

Me: MXML->ABC
You: MXML->datastructure, first for use in AS/ABC, then for use in JS

- Gordon

-----Original Message-----
From: Alex Harui [mailto:aha...@adobe.com]
Sent: Friday, November 30, 2012 3:29 PM
To: flex-dev@incubator.apache.org
Subject: Re: [FlaconJS] pseudo emitter algorithm




On 11/30/12 3:22 PM, "Gordon Smith" <gosm...@adobe.com> wrote:

MXML->JS doesn't exist and is not the way to go.
MXML->datastructure is a good idea. Alex will do it first for
MXML->interpretation
by JS and later for interpretation by an ABC library written in AS.
I'm pretty sure I had this all working last year in AS.  I just have
to dust it off.  Right now it is easier/faster for me to debug in AS,
so I will probably do the AS version first, but I will be keeping all
of the old ABC code paths around.  Right now there is some global flag
that determines which code paths to go down.  I might tie that to some
new property in flex-config.xml or something like that.

--
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui
--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com
--
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui
--
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui


Reply via email to