Le 28/11/2012 13:56, christofer.d...@c-ware.de a écrit :
> Then it outputs the license text to the console (and hereby to the screen 
> and/or log). If this is an interactive build, it prompts the user to accept 
> the license, if it's a non-interactive build it generates a token (UUID) and 
> outputs that so it is written to the log.
> Now you can set a property "adobe.accept-licence-token" and provide the 
> previously generated token ... now the user has to do a second run. This time 
> when checking that the artifacts are present the tool will see that a token 
> is provided and compares that to the previously generated one. If these 
> match, it downloads and mavenizes the missing resources.
Chris,

Given that licensed artifacts would be shipped from Adobe's repository,
couldn't it be a License you implicitly accept by using the repository ?
Adobe could require that user registers a contact email to be notified
of licensing updates as it was done in the past for Flashplayer
redistribution policy.

Reply via email to