Le 28/11/2012 13:56, christofer.d...@c-ware.de a écrit : > Then it outputs the license text to the console (and hereby to the screen > and/or log). If this is an interactive build, it prompts the user to accept > the license, if it's a non-interactive build it generates a token (UUID) and > outputs that so it is written to the log. > Now you can set a property "adobe.accept-licence-token" and provide the > previously generated token ... now the user has to do a second run. This time > when checking that the artifacts are present the tool will see that a token > is provided and compares that to the previously generated one. If these > match, it downloads and mavenizes the missing resources. Chris,
Given that licensed artifacts would be shipped from Adobe's repository, couldn't it be a License you implicitly accept by using the repository ? Adobe could require that user registers a contact email to be notified of licensing updates as it was done in the past for Flashplayer redistribution policy.