Note that I did not include AS3, because AS3 is no longer proprietary to Adobe. 
But I don't see how AS3 gets you onto every platform you want to run on. I'd 
like to hear more from Alex what his vision for iOS and Android is. For 
example, get to HTML/JS and then use Cordova?

- Gordon

-----Original Message-----
From: Michael Schmalle [mailto:apa...@teotigraphix.com] 
Sent: Friday, November 16, 2012 1:19 PM
To: flex-dev@incubator.apache.org
Subject: RE: Flex 5 in haxe

Folks,

I have sat out this whole day reading everything.

This statement of Gordon's is golden and should be taken seriously. I have no 
idea what the answer is to the 100's of posts today but one thing is clear, 
break the Adobe dependencies however possible and don't count on them.

I was also going to say this as well about the MXML compiler, it is really not 
"stuck" to any particular implementation in the and as far as language. That is 
why I brought up what I did about Android and the view layer the other day 
because the compiler in reality is abstract.

Mike

Quoting Gordon Smith <gosm...@adobe.com>:

> If Haxe really produces fast-running and good-looking apps on all 
> platforms of interest (does it?), I think it should be a top contender 
> since it is open-source. You could throw away the ActionScript part of 
> Falcon and make the MXML part of Falcon produce Haxe source code. MXML 
> script blocks, event handlers, and databindings in apps would have to 
> switch to using Haxe (as of course would the app's AS files and the 
> entire Flex framework).
>
> My advice is to avoid tying Flex to any proprietary Adobe technology 
> going forward -- whether AS4, V11, or V12  -- because Adobe's language 
> and platform strategy is no longer is alignment with what Flex needs.
>
> - Gordon
>
> -----Original Message-----
> From: Gordon Smith
> Sent: Friday, November 16, 2012 11:28 AM
> To: flex-dev@incubator.apache.org
> Subject: RE: Flex 5 in haxe
>
>> Since Falcon has little support of MXML, I see we don't loose almost 
>> nothing.
>
> Given that Falcon can compile MXML apps like Checkinapp, I don't think 
> it's accurate to characterize its level of MXML support as "little". 
> My own characterization would be "80% complete". But completing the 
> other 20% is a daunting task ( it's certainly many person-months of 
> work) and not enough people are stepping up to help. I'm guessing that 
> this is because the major companies who used to use Flex and swore 
> that they had plenty of compiler engineers who would help finish 
> Falcon have moved on to other technologies.
>
> So I agree that any and all compiler technologies, including Haxe, 
> should get serious consideration.
>
> However, I think before Apache Flex makes a compiler decision, it 
> needs to decide what runtimes it is targeting. Move to V12? Abandon 
> Flash? Produce HTML/JS? Produce native iOS code? Produce native Java 
> for Android?
>
> - Gordon
>
>
> -----Original Message-----
> From: carlos.rov...@gmail.com [mailto:carlos.rov...@gmail.com] On 
> Behalf Of Carlos Rovira
> Sent: Friday, November 16, 2012 2:49 AM
> To: flex-dev@incubator.apache.org
> Subject: Flex 5 in haxe
>
> Hi,
>
> as we were discussing yesterday, there's room to a new Flex framework 
> written from scratch. As we don't want to rely in Adobe technologies 
> anymore we were talking about haxe. We can make it now that work would 
> be starting from zero.
>
> Haxe is a platform developed by Nicolas Canesse that made it's own 
> community. Nicolas is a genius of compilers. People coming from Flash 
> Open Source will remember MTASC compiler back in 2004-5. If you search 
> and investigate you will found that haxe is very powerful and is "the 
> great unknown technology".
>
> http://haxe.org/
>
> haxeNME is like Adobe AIR and seems to be more performant in iOS, and 
> Android (see 
> http://esdot.ca/site/2012/performance-showdown-starling-vs-nd2d-vs-genome2d-vs-haxe-nme).
> Supports as well Windows, Mac, Linux and BB.
>
> http://www.haxenme.org/
>
> There's an haxe plugin for IntelliJ. But in my test it seems that only 
> supports haxe and not NME yet.
>
> (Disclaimer: I'm to new to haxe and haxeNME and maybe I wrong making 
> some statements here).
>
> - Haxe is OOP and is "one language to rule them all" philoshopy.
>
> - Haxe compiler is better that the set provided by Adobe (I'm 
> referring to
> AS3 legacy compiler. Falcon is new technology and maybe this is not 
> true. I does not have any info to make a comparision between falcon 
> and haxe compiler).
>
> - Haxe language is more evolved (maybe even Adobe AS4 will copy things 
> from
> haxe...)
>
> - Haxe support HTML5/JS out of the box (but it seems to be in beta status).
>
> - There's a Starling port in haxe.
>
> Regarding Flex: haxe compiler could bring to flex things like 
> *metadata
> evolution* or *AOP*. Adobe compiler will never get that evolution 
> since gamming is not focused in that kind of things...This is more 
> likely to see in haxe if Flex 5 works than expect it from Adobe.
>
> Drawbacks:
>
> IDE: IntelliJ+haxe plugin. IntelliJ is the best option for Flex, and 
> supports haxe, but I think haxeNME is not supported yet. But IntelliJ 
> guys are behind the plugin, so things could evolve ok in this point.
>
> MXML: I think there's nothing like MXML in haxe today, and this is one 
> of the key points in Flex. We would need to put the efforts of MXML in 
> making it possible in haxe. We could talk with Nicolas Canesse about 
> this possibility. Since Falcon has little support of MXML, I see we 
> don't loose almost nothing.
>
> So my proposal is:
>
> * Start Flex 5 from scratch with haxe.
>
> * Use the Flex 4 API to model Flex 5 over haxe (as the first draft).
>
> * Start using Starling haxe library as the core displayobject API (to 
> be able to target Stage3D/Workers in  Flash).
>
> * Make an UIComponent decoupled implementation based on composition 
> over inheritance (here experience of Alex Harui and other will be very 
> wellcome to start with a good foundation).
>
> Optional:
>
> * Take into account the SWF and HTML5 outputs in the first drafts.
>
> This would start as an experiment based on fun of coding, and we could 
> see where it goes over time. If it gets momentum, people join the 
> cause, and so on...
>
>
>
> --
> Carlos Rovira
> Director de Tecnología
> M: +34 607 22 60 05
> F:  +34 912 35 57 77
> http://www.codeoscopic.com
> http://www.directwriter.es
> http://www.avant2.es
>

-- 
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com

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