It seems you view yourself as an interaction designer, so I can see where you're coming from. As a developer (coder), I find these design views to be a flawed concept the minute I exit the realm of trivial applications. Why? Because in serious applications most of the displayed objects are generated dynamically. There's no way a design view can predict what and where they will be displayed. Imagine for an instant that everything is localized (internationalized) in your application. Well, then everything is generated on the fly from the contents of some text files. I can tell you that in the latest application I worked on, the design view was so confused that it generated a total mess, and only the background graphics was recognizable.

Of course, I need to present mock ups before coding. I simply use Balsamiq Mockup. It's good enough to communicate the general ideas.

What do I use to polish the look? Well, too bad, nowadays I really have to use the design view. But it generates a mess in the presence of a full fledge application. So what I do is I create small independent FB projects wherein I replicate small parts of the application and hardcode everything in them. And I use design view to tweak this stuff. I say that it's what I'm doing 'nowadays', but in the olden days we had something much better. It was called Flex3StyleExplorer http://examples.adobe.com/flex3/consulting/ styleexplorer/Flex3StyleExplorer.html#. If you could replicate something like that, I would be very thankful to you. I suppose nowadays it should be called FlexSkinExplorer.

Yvon

On Oct 7, 2012, at 8:52 AM, Sebastian Mohr wrote:

Hi there,

because, it is probably easier for us to have something on the table, rather then just to talk about it, I have created a small prototype with Flash Catalyst
CS5.5 and Flash Builder 4.6. This proposed Design Tool [1] - codenamed
Thermo MK2 - should be seen as a hybrid of Flash Catalyst CS5.5, the
"Design View" of Flash Builder 4.6 and the Eclipse IDE.

Things you can do with Thermo MK2 so far:
- Switching Perspectives (see top-right)
- Switching between Source- and Design-Mode (see text editor in the middle)

Things that Thermo MK2 should do:
- Thermo MK2 should detect [SkinParts] and [SkinStates] of SkinnableComponents. - Thermo MK2 should be able to draw graphics in a FXG 2.0 [2] compliant way. - Thermo MK2 should be able to import FXG files, Photoshop and Illustrator files. - Thermo MK2 should be able to communicate via a certain API with Flash Builder 4.7 or other IDEs.
- Thermo MK2 should be able to visually manage and edit CSS files.
- Thermo MK2 should be able to visually link SkinnableComponents with their Skins inside CSS. - Thermo MK2 should be clever about screen sizes (compare with Adobe Edge Reflow [2]).

The Data-Centric features are not necessarily needed
because other IDEs would be more appropriate for that.

That being said: These are the questions I have:
- Who could finance Thermo MK2?
- How many people are needed to build Thermo MK2?
- Which expertise is required to build Thermo MK2?
- When could Thermo MK2 be released (and sold) in its first version?

Hopefully, this leads the discussion into
something more concrete then it was before.


Sincerely Yours,

Sebastian Mohr
Apache Flex Developer (PPMC),
Interaction Designer & Musician
http://www.linkedin.com/in/masuland

[1] http://code.google.com/p/masuland/wiki/ThermoMK2
[2] http://sourceforge.net/adobe/flexsdk/wiki/FXG%202.0% 20Specification/
[3] http://html.adobe.com/edge/reflow/



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