Please permit a silly question, but why has the sdk moved from a platform agnostic package to which you reference from your IDE to one that has now become platform specific? Why should it need a DEB packager instead of a folder you just reference? Having said that, I'm happy to help with any move to make it more Linux friendly On Aug 31, 2012 10:30 AM, "Left Right" <olegsivo...@gmail.com> wrote:
> Hi again, > After some thinking... this is my question, but I'm not yet mentally > ready to do it, only wondering about the consequences of it. > So... The SDK needs to be significantly changed in order for it to be > built and used on Linux. The changes aren't as much related to the > code of the SDK itself as to the way it is built, packaged and > distributed. > > So, my very far going plan was like this: find the bits that will > function / make sense on Linux (these are the asc, compiler, debugger, > swfutils and some more) and create from them a DEB package. I'd host > it on launchpad.com because it will give at least the Ubuntu users the > familiar interface for installing / updating the program. > Things that are not possible to use include these: > - anything that uses Flash player 11.3 or later. > - anything that uses AIR 3.0 or later. > - anything that uses PixelBender. > - I'm not sure about things that target Android / iOS. > I would primarily try to get the compiler functioning. > > Well, I guess, I'd need your permission to do this, as this isn't > technically a mirror or something. Besides you may or may not want to > give this permission :) are there any legal impediments for doing so? > If this is technically possible, I've also one more question: what is > the state of Falcon and how hard do you think will it be to get it to > compile and to work on Linux? I've tried to check it out, but the > sources aren't yet there. > > Best. > > Oleg >