This is pretty much my opinion as well and I should have just said it. :)

After seeing the last year or so and HTML5, I probably wouldn't spend an ounce of time developing something like this(FalconJS). I really have to agree with this post, well written.

I'm looking at a use case of Apache Flex on mobile devices (AIR), FalconJS isn't even on the same planet. Success comes from doing something and doing it good (cliche).

Mike



Quoting Jonathan Hart <jonathan.h...@gmail.com>:

Hi all, this is my first post here..

I would recommend (if you have some time to kill) watching this deep
dive on the Flash player rendering engine:

http://tv.adobe.com/watch/max-2010-develop/deep-dive-into-flash-player-rendering/

After seeing what goes into rendering in the flash player, it would
become quite obvious how FalconJS would prove to be challenging to
provide something on par. To get complete coverage of the drawing API
would be pretty much impossible.

This is my own opinion, but the cliche Maslow's Law of the Hammer
seems to ring true here. There are a lot of very optimistic and
enthusiastic people who are convinced HTML5/JS is the hammer and
everything that you can poke on a screen is a nail. This is a false
hope, as the technology has fallen far short in (somebody's) promise
of good performance, cross-browser consistency, etc. The list goes on.

I'm not saying FalconJS doesn't have a place somewhere, to someone,
but considering Adobe has stated that its primary focus for AS
scripted content will be focused on games and mobile, FalconJS will
not see much adoption in those industries because of its
inappropriateness for game development and its poor performance on
mobile (I refer to Facebook's recent ditching of its HTML5 iOS app in
favor of a natively written one as an example of people abandoning
HTML5/JS).

Jonathan
--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com

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