This is pretty much my opinion as well and I should have just said it. :)
After seeing the last year or so and HTML5, I probably wouldn't spend an ounce of time developing something like this(FalconJS). I really have to agree with this post, well written.
I'm looking at a use case of Apache Flex on mobile devices (AIR), FalconJS isn't even on the same planet. Success comes from doing something and doing it good (cliche).
Mike Quoting Jonathan Hart <jonathan.h...@gmail.com>:
Hi all, this is my first post here.. I would recommend (if you have some time to kill) watching this deep dive on the Flash player rendering engine: http://tv.adobe.com/watch/max-2010-develop/deep-dive-into-flash-player-rendering/ After seeing what goes into rendering in the flash player, it would become quite obvious how FalconJS would prove to be challenging to provide something on par. To get complete coverage of the drawing API would be pretty much impossible. This is my own opinion, but the cliche Maslow's Law of the Hammer seems to ring true here. There are a lot of very optimistic and enthusiastic people who are convinced HTML5/JS is the hammer and everything that you can poke on a screen is a nail. This is a false hope, as the technology has fallen far short in (somebody's) promise of good performance, cross-browser consistency, etc. The list goes on. I'm not saying FalconJS doesn't have a place somewhere, to someone, but considering Adobe has stated that its primary focus for AS scripted content will be focused on games and mobile, FalconJS will not see much adoption in those industries because of its inappropriateness for game development and its poor performance on mobile (I refer to Facebook's recent ditching of its HTML5 iOS app in favor of a natively written one as an example of people abandoning HTML5/JS). Jonathan --
Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com http://blog.teotigraphix.com