Hi,

> and the community would help repair them.  Please join in the fun.  You’ll 
> learn about how it works and we’ll learn
> what else needs to be documented or fixed.

I have Mustella running on my machine, and I'm planning on "joining
the fun" after the weekend. However, I thought I'd share my
experiences setting things up before that:

1) I couldn't (easily) find on which source I'm supposed to work.
Eventually I found an email from Alex referring to 'develop', and in
the SVN repo I found that the latest changes were indeed made to the
Mustella in 'develop', so I figured that's the one... Some
documentation might be in order here.

2) spaces in paths... This gave me quit a headache. First I tried to
use env.properties, but the build of the SDK kept complaining that the
PIXELBENDER_HOME variable wasn't a directory. It was, I used a default
install on my Mac. So I decided to go the environment variables route,
as that is where ANT_HOME and JAVA_HOME were already defined. This
still didn't solve the problem, though. I ended up replacing the
spaces in the path to PixelBender with underscores and setting the
environment variable accordingly. One down... Next Mustella complained
that the spaces in FLASHPLAYER_DEBUGGER were a problem, but that I
could solve by wrapping the path in quotes. Done.

3) the first Mustella test I ran was on components/TextArea, as that
was near the top of the table, didn't look to have too many test and
it passes... To my suprise it did pass, but not with the 30 tests
mentioned in the table, but it said it only passed 8 tests (and NO
failures)??? Next, I tried to run "Applications" but that obviously
didn't work, since there is no such directory. So I ran "Application"
and that gave me not the expected 124 passed tests (from the table in
the Wiki), but 181 passed and 37 failed tests.

Now I don't have any time anymore, I will look into this more next
week, but maybe in the meantime someone can point me to my obvious
mistakes and maybe that will solve the issues I had.

Thanks,

EdB



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