On 8/15/12 10:54 PM, "Jeff Conrad" <jeff...@gmail.com> wrote:

> On Thu, Aug 16, 2012 at 1:17 AM, Alex Harui <aha...@adobe.com> wrote:
>> On 8/15/12 2:55 PM, "Jeff Conrad" <jeff...@gmail.com> wrote:
>>> Question(s):
>>> 
>>> If we add prompts to download these items for the user, can we have
>>> the prompt itself default to a 'yes' for a category X licensed item
>>> like player/air global, Pixel Bender, or the Standalone Debug Flash
>>> Player or does that violate the part about allowing the user to
>>> explicitly choose?
>> After Bertrand's email there was another thread where we got a "ruling" that
>> playerglobal.swc was a "prerequisite".  That is because it isn't an option.
>> Nothing will compile without it.  It represents the platform, and none of
>> its binary information goes into the SWF.
> 
> I wonder what the difference between a "prerequisite" and a "system
> requirement" is (if any)?
> 
> Per the 3rd party licensing page:
> 
> YOU MAY ALSO include within an Apache product a documented,
> non-default, build option to allow users to explicitly choose to
> validate, retrieve, or configure any system requirement for an Apache
> product, provided that such option is not likely to be confused with
> the standard product build and that any resulting retrieval of a
> prohibited work is accompanied by a clear identification of its
> associated license.
> 
> I certainly don't want to do anything that could get us in legal
> trouble, but if we're allowed to download this to make everyone's life
> a bit easier, let's do it.
> 
> Not to re-beat a dead horse, but I'm looking over things and I'm
> wondering if in the rush to get 4.8.0 ready to go if it's possible
> that we may have misinterpreted what Bertrand said?
> 
I think the key words are "non-default" and "option".  Playerglobal isn't an
option.

Another way we could make things simpler is to have a smarter installer that
searches for the prerequisite downloads and configures everything for you.
But I think you will still have to download player and AIR from Adobe.

-- 
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui

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