On Wed, Aug 15, 2012 at 4:50 PM, Om <bigosma...@gmail.com> wrote:

> On Wed, Aug 15, 2012 at 4:46 PM, Omar Gonzalez <omarg.develo...@gmail.com
> >wrote:
>
> > On Wed, Aug 15, 2012 at 4:35 PM, Om <bigosma...@gmail.com> wrote:
> >
> > > On Wed, Aug 15, 2012 at 4:14 PM, Omar Gonzalez <
> > omarg.develo...@gmail.com
> > > >wrote:
> > >
> > > > On Wed, Aug 15, 2012 at 2:38 PM, Om <bigosma...@gmail.com> wrote:
> > > >
> > > > > >
> > > > > > Actually I fixed all the license issues but I just noticed there
> is
> > > > still
> > > > > > a non-asset binary in there.  as3commons-zip-1.0.0-alpha.1.swc
> has
> > to
> > > > go.
> > > > > > I can look at that if someone else doesn't get to it first.
> > > > > >
> > > > > >
> > > > > Awesome!  Thanks Carol.
> > > > >
> > > > > AS3Commons is under Apache Software License 2.0.  How do we bring
> in
> > > > source
> > > > > for the project?
> > > > >
> > > > >
> > > > >
> > > > Since is ASL 2.0 can we just get the source and have it be part of
> the
> > > > build process? That's the ideal method isn't it? (I could definitely
> be
> > > > wrong here)
> > > >
> > > > -omar
> > > >
> > >
> > > Not sure what you mean by "just get the source".  Can you please
> > elaborate?
> > >
> > > Thanks,
> > > Om
> > >
> >
> > Download the .AS files and commit them to the Apache Flex repository,
> then
> > add an ANT target that Jenkins uses to build AS3 Commons. Just a
> > suggestion, I thought this was the ideal way for Apache projects. I could
> > certainly be wrong.
> >
> > -omar
> >
>
> Ah, got it.  Sounds good to me.  I will go ahead and do this unless someone
> tells me this is not the right way to go about it.
>
> Thanks,
> Om
>

I'm not actually sure this is the correct way, I thought it was but I'm not
sure. I guess its more a question for the [MENTOR]s.

-omar

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