spark.components.BusyIndicator does exactly what you are describing. In fact, it draws the spokes in code as well. So no need for a graphic. Justin has pushed a change into the patch branch that moves the component out of mobilecomponents.swc and put into spark.swc.
For now, I can add a dependency on mobilecomponents.swc to get that component. Later, when Justin's branch gets integrated, I will remove the dependency. In the future, someone can come up with a new skinnable version of BusyIndicator as well. That is for another day! Thanks, Om On Wed, May 30, 2012 at 2:11 PM, Tomasz Maciąg | Fuse Collective < t.mac...@fusecollective.com> wrote: > I agree there shouldn't be dependency on Flash IDE. Basically I wanted to > do it in Flash Pro so you could export most of assets as FXG and this > wasn't possible from Photoshop. > With the spinner I wanted to do similar thing. Simple object that could be > exported as FXG and rotated with AS3. It shouldn't be simple motion tween > though because it doesn't look good. From what I can remember the best > result is rotating object by 30 deg every 2 frames or so. Check how it > looks here: > http://clients.fusecollective.**com/flex/spinner.html<http://clients.fusecollective.com/flex/spinner.html>. > I've used spinner from one of my older project. > > W dniu 2012-05-30 21:07, Tink pisze: > > Cant we just roll out a custom little spinner that rotates some FXG on >> enterFrame then? If not, I would much prefer a dependency on >> mobilecomponents.swc, the source which belongs to this project and that >> users checking out this project can get their hands on, than then use of a >> binary FLA that inherently has a dependency on the Flash IDE, which I doubt >> we'll ever have the source for or will ever be part of this project. >> > >