> > I would love Flash (you can replace "Flash" with whatever bytecode is > compiled by Flex) to alternatively use OpenGL / DirectX on the desktop and > something like WebGL in the browser as it's rendering engine - this would > really raise the stakes and make it a compelling target for game developers > though, for the time being, it seems like Adobe has already made 3D gaming > it's current focus for the Flash Player. >
Hey Michael, I suggest you search the mailinglist archive a little, this topic has been discussed at great length. A lot of us agree that the only way for Flex to survive is to become a cross-compilation platform, the way that this will happen isn't sure yet. The MXMLC compiler has been donated and could be retrofitted with cross-compilation capabilities. Of course, there is also the new Falcon compiler, which Adobe promised will be donated as well. Unfortunately, their prognosis will be that Falcon will be finished by the end of the year, and how long after that it'll take before Adobe's legal department has cleared each line of code and Falcon is REALLY part of Apache Flex is anybody's guess. It could be well into 2013 before we see it happens. (or maybe we'll get lucky) Anyways, before Flex is ready as an SDK to be properly cross compiled it will need quite a few very deep changes to the overall structure and design. So, until those compilers become concretely usable, we'll need every spare moment to refactor the SDK. If you feel like joining us in this quest, then by all means help out ;) There's been quite a few discussions already about which changes should happen inside the SDK to allow it to be 'cross-compilable', if you have any thoughts on that, start a thread about it and see what happens ;) cheers, Roland