Hi Mentors,

We discovered yesterday that playerglobal.swc is not under MPL and is still 
under Adobe license.  Same for the AIR SDK.

Since these files represent the Flash Platform, I would think they should be 
defined as “build tools”.  If you agree, I want to check my understanding of 
how to handle these binaries.


 1.  We still cannot check these into Apache Flex SVN because we don’t have 
permission from Adobe to do so.
 2.  We cannot put them in either a source or binary distribution because we 
don’t have permission from Adobe to do so.
 3.  Since these are required files, we cannot download them as part of the 
build script.
 4.  FlashBuilder currently expects an SDK to be a folder tree contain a set of 
SWCs some of which are a result of compiling the Apache Flex code, but one is, 
for example, playerglobal.swc.  Can we tell folks to take the source 
distribution and unzip it into the same folder tree as playerglobal.swc?  Or 
does that go into dangerous territory where it would be confusing to someone as 
to what the license is for various files after the source distribution is 
unzipped?
 5.  Are the rules for a convenience binary distribution different?  Could we 
instruct folks to unzip the binary into the same folder tree as 
playerglobal.swc?

Thanks,
--
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui

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