Hi,

Not really. The list itself will not start the scroll when you move your
finger very slowly and just a little. But a throw up/down always move the
list.

 I was listening to a bunch of events, I have simplified a lot once I found
the property I was looking for:

listAccount.scroller.*mx_internal::minSlopInches* =
listAccount.scroller.mx_internal::minSlopInches * minSlopFactor;

Using a factor of 10 on iPad seems to do the trick: When the user swipes
left / right the list does not move, which keeps the Render at a high rate.
Would be nice to know if there is something 'not recommended' changing it
the way I'm doing. Again, it does seem to solve my issue. (and please
excuse me if this is not the right place to ask)


D.

On Sat, Apr 21, 2012 at 10:50 AM, Jonathan Campos <jonbcam...@gmail.com>wrote:

> On Fri, Apr 20, 2012 at 5:28 PM, Daniel Ruiz <daniel.r...@gmail.com>
> wrote:
>
> > It would be nice to have a 'unlockScroll' for instance on ScrollBars.
> This
> > could work like
> > minimum number of pixels on a touchInteraction before the list start
> > scrolling.
> >
>
> Wouldn't this just make users feel that the list isn't responding?
>
> --
> Jonathan Campos
>

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