On 17 Apr 2012, at 20:37, Mike Chambers wrote:

> I also said that winning back trust and credibility was a long term process, 
> one that basically involved us being clear and open about our plans, and then 
> doing those plans. Basically, we have to tell you what we plan to do, and 
> then do it. Even then some people are still not going to put their faith in 
> us. We get it, we have to just move forward and try to be open about what we 
> are doing.

Hey Mike

You stated this at the event in London, then Lee went on to demo new gaming 
features which began to get a few devs back on side and interested in getting 
their hands on these features, then a couple of weeks later, Adobe announce the 
speed tax for these features.

IMO if you want to gain back trust a credibility with developers you still need 
to be clearer and more open about your plans. It should have been made plain 
and clear that some of these new features would come at a cost.

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