On 4/7/2012 9:53 AM, Erik Lundgren wrote:
Hi Jeffry!

Saw your commit of the FXGImage!
Just out of curiosity (and checking my own understanding of FXG), when should I 
use the FXGImage?
I really built it as a helper class. I did know it was usable directly in MXML, but it's been a while since I've tried that. I do not remember what limitations I Ran into with that approach. I didn't know it was turned into a SpriteVisualElement. I had no idea you could just create an FXG asset directly in ActionScript as a SpriteVisualElement. If it always worked like that; I completely missed it.


In theory the same class I provided could be used to encapsulate library elements from a Flash Pro SWF; but I haven't tested that approach.

The extra properties I have on the class (xOffset, yOffset, heightIncrement, and widthIncrement) actually exist because of problems I had with Flash Pro animations showing up in the wrong locations on different DPIs in mobile applications. This was a quick way to tweak the positioning.

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Jeffry Houser
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