+1 2012/3/24 Paw Suddergaard <paw.sudderga...@gmail.com>
> That is an awesome initiative! > > Do you have a blog/twitter/xx where its possible to follow your work? > > /paw > > On Sat, Mar 24, 2012 at 11:41 AM, imagene...@gmail.com < > imagene...@gmail.com > > wrote: > > > I am porting Flex to Starling with a fork of Starling that will have the > > additional functionality to support such a port. Besides that, I will > > attempt to get Flex working with Jangaroo. I have not looked into > Jangaroo. > > To facilitate both targets, I will be switching references to > > flash.display.Sprite and other necessary classes for the subset of Flex > > that I'm starting with (Spark), to a class that implements the necessary > > interfaces for Flex. > > > > As there are no short term goals of switching the native DisplayList API > to > > render with Stage3D, and it's likely that short term developements in > > Actionscript to Javascript compilers (haxe, nme) will continue to work > off > > native display list API, I think its a good idea to transition Flex to an > > interface base rendering solution to target Stage3D and the native > display > > list. I hope that Jangaroo provides or the the Flash community settle on > an > > abstract rendering API to target both Javascript and Stage3D. > > > > I will post my benchmarks with the graphics object rendering to bitmaps > and > > then to Stage3d as soon as I have them. > > > > To be honest however, I will most likely not use interfaces to cut down > on > > development and as its not really necessary as Starling is close enough, > > but will simply have the Flex referenced classes extend Sprite from > > Starling and native Sprite depending on the target. > > > > Anyway, fundamentally for the greater Flex community, getting Flex to run > > on Javascript is absolutely critical and will make Flex be the number #1 > > Javascript framework by far. > > >