Martin:

Aral did a really good job of explaining this too.  I agree.

FWIW - Uberity recently released this white paper which discusses the
different pros and cons of each type of approach (native, interpreted,
cross compiled and hybrid models) at
http://uberity.com/whitepapers/Mobile-Application-Development-Strategy_FINA
L.pdf

Duane Nickull
________________________________________

Überity.com
President & COO
Adobe LiveCycle ES Consultant Services
http://www.uberity.com
Blog | http://technoracle.blogspot.com
Twitter | @Uberity @duanechaos





On 12-02-27 8:59 AM, "Martin Heidegger" <m...@leichtgewicht.at> wrote:

>HTML/JS ...
>
>... topic popping up more often than not. haXe follows some concept that
>I found being well summarized by Aral Balkan [1]:
>
>"Embracing Write Once, Compile Anywhere, not Write Once, Run Anywhere."
>
>I think that is a great concept: "compile anywhere". What keeps us from
>compiling AS3/mxml to JavaScript:
>
>    - Code written in MXML / AS3: No arguing about that, AS3 doesn't
>work in HTML, whats possible to do?
>        * Write a compiler that compiles to multiplatforms
>        * Rewrite everything to a language that compiles to multiplatforms
>
>        I tend to stick on the first because I quite like AS3.
>
>    - Code depending on FlashPlayer structures
>        * Separate compatible from non-compatible code segments in Flex
>        * Find ways to implement *useful* Flash Player structures for
>other platforms to reduce (not eliminate) platform specific code.
>
>       No need to wait for a new compiler to talk about that.
>
>    - Having code that works well in a HTML/JavaScript context: Many
>concepts good for FP are not good in html:
>       * Examine possible concepts
>       * Try different implementations
>       * Learn from others mistakes
>
>      No need to wait for the code to be done.
>
>its not so "difficult" to do that, someone just needs to get started imho.
>
>yours
>Martin.
>
>[1] http://aralbalkan.com/2508


Reply via email to