The very purpose behind going towards a Haxe implementation of Flex is to make it platform agnostic ( VM agnostic? )..
If we can do this with the least amount of pain, then yes.. Haxe can be a very possible and viable choice. Ofcourse going to another language means losing some of the features that are there in the native one. This is something we have to accept I guess. Suppose we go to JS, do we have E4X there? If we can write the flex framework on top of Haxe, there is going to be a myriad languages we can support. The same framework sitting on top of multiple platforms. That is what...attracts me.. On Thu, Feb 23, 2012 at 8:53 AM, Left Right <olegsivo...@gmail.com> wrote: > There is a confusion about the way in which E4X will not be accessible - it > is only inaccessible to you, as a form of syntax, when you write code in > HaXe. You can use methods of XML class (it's also referred to as E4X > sometimes). So, if you wanted to do: > xml..*.@foo > > you couldn't write that in HaXe, but > > xml.descendats().attribute("foo"); > > would work. Only things impossible to translate are the filter operator and > namespace access operator. > > But this only means that whoever writes the framework code will be limited > to these features only, but whoever uses compiled framework with Adobe > compilers still can use E4X however they want to. > > Re' standalone functions - it is possible to use them, it's just > uncomfortable to use them in HaXe. You would do something > untyped > __global__["flash.utils.getDefinitionByName"]("flash.display.Sprite"); > > probably, you would do something like: > > inline function getDefinition(name) { return untyped > __global__["flash.utils.getDefinitionByName"](name); } > > so that it looks nicer. > bu I don't think the converse will work, i.e. __global__["multiply"] = > function(x) { x * x; } probably won't do anything, or not what you'd hope > it may do. Ha, now I'm curious :) > > However, GPL vs Apache license seems like a tough one... > -- Regards, Ganaraj P R