On 03/02/2020 03:56 AM, Carl Eugen Hoyos wrote:
Am Mo., 2. März 2020 um 03:48 Uhr schrieb Mark Filipak
<markfilipak.windows+ffm...@gmail.com>:

So codec engineering companies like NGCodec, MainConcept, Beamr and
MulticoreWare turn open source-based, ffmpeg workflows into FPGAs that,
when mature firmware implementations, chip companies like Intel & NVIDIA
turn into real hardware: masked GPUs. Do I have that right?

There may be a language barrier but to me this paragraph sounds at least
extremely misleading, there is no indication whatsoever that any company
ever "turn[ed an] ffmpeg workflow into" hardware.

Given that we have a good (or friendly) relationship to some of these
companies, I would kindly ask you to refrain from using this wording.

Carl Eugen

What you think is important to me, Carl.

I used to work at Intel as a product line architect. I sat on 3 divisional planning councils, including graphics processors, and co-chaired one. Later, I represented Wyse Technology in industry technology standards, engineering working groups.

I outlined what appeared to me to be the direction of open source video development: That what is developed using open source code is migrated to FPGAs and hence to GPUs. I asked if I have it right (correct).

Of course, the ffmpeg crew works to exploit the capabilities that are thereby created. This is all to be celebrated. What is it that you object to? What in what I wrote is wrong or that industry chip providers would find offensive?

Of course you have cordial relations with industry. I expect that open source development is also financially supported by industry groups and manufacturers. There's nothing wrong with that.

Comments?

Regards,
Mark.
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