Thanks for clarify the packets-to-frames delay. I will respect that decoder design principle.
Add a few backgrounds for this issue. I work on 4K@30fps streaming playback on 16-cores host. Initially I use FF_THREAD_SLICE, but "avcodec_send_packet" takes ~100ms, only 10fps playback (I want 30fps). It is not good for UHD video decoding, and not fully utilizing modern multiple CPU core. Then I switch to FF_THREAD_FRAME (slices parallel disabled), the fps is able to achieve 30fps, but latency also increasing to ~500ms. Ideally, I wish to have FF_THREAD_FRAME+ FF_THREAD_SLICE simultaneously:) Thanks, Jianhui Dai -----Original Message----- From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of Derek Buitenhuis Sent: Thursday, March 12, 2020 6:44 AM To: ffmpeg-devel@ffmpeg.org Subject: Re: [FFmpeg-devel] [PATCH] pthread_frame: attempt to get frame to reduce latency On 11/03/2020 20:42, Martin Storsjö wrote: > FWIW, while I agree it shouldn't be the default, I have occasionally > considered the need for this particular feature. Arguably slice threading should be used, but that assumes you have sane input, which is obviously not always the case for some. > Consider a live stream with a very variable framerate, essentially > varying in the full range between 0 and 60 fps. To cope with decoding > the high end of the framerate range, one needs to have frame threading > enabled - maybe not with something crazy like 16 threads, but say at least 5 > or so. > > Then you need to feed 5 packets into the decoder before you get the > first frame output (for a stream without any reordering). That last bit is key there, but yes. > > Now if packets are received at 60 fps, you get one new packet to feed > the decoder per 16 ms, and you get the first frame to output 83 ms > later, assuming that the decoding of that individual frame on that > thread took less than 83 ms (I'm assuming network, etc. has been left out for example's sake. :)) > However, if the rate of input packets drops to e.g. 1 packet per > second, it will take 5 seconds before I have 5 packets to feed to the > decoder, before I have the first frame output, even though it actually > was finished decoding in say less than 100 ms after the first input > packet was given to the decoder. > > So in such a setup, being able to fetch output frames from the decoder > sooner would be very useful - giving a closer to fixed decoding time > in wallclock time, regardless of the packet input rate. Not sure I would refer to it as closer to fixed, but the use case is certainly valid - I never claimed otherwise. If it is added, it needs be behind a flag/option with big bold letters saying the risks, and off by default. And that segfault Michael saw investigated. Thanks for the clear response that doesn't conflate the two. - Derek _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe". _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".