Hi all, This patchset adds support for the APM files used by Rayman 2.
It has been tested against all *.apm files in the game folder. v2: - Change extradata to use AV_{W,R}L32 instead of AV_{W,R}N32 - fix version - add probe function - removed an unnecessary `n = 0` Zane Zane van Iperen (2): avcodec: add decoder for Rayman 2's ADPCM variant avformat: add demuxer for Rayman 2's APM format libavcodec/Makefile | 1 + libavcodec/adpcm.c | 24 +++++ libavcodec/allcodecs.c | 1 + libavcodec/avcodec.h | 1 + libavcodec/codec_desc.c | 7 ++ libavcodec/version.h | 2 +- libavformat/Makefile | 1 + libavformat/allformats.c | 1 + libavformat/apm.c | 188 +++++++++++++++++++++++++++++++++++++++ libavformat/version.h | 4 +- 10 files changed, 227 insertions(+), 3 deletions(-) create mode 100644 libavformat/apm.c -- 2.17.1 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".