Zane van Iperen: > 19/1/20 2:18 pm, Andreas Rheinhardt пишет: >> >> On Sun, Jan 19, 2020 at 4:12 AM Zane van Iperen <z...@zanevaniperen.com> >> wrote: >> >>> Adds support for the custom ASF container used by some Argonaut Games' >>> games, such as 'Croc! Legend of the Gobbos', and 'Croc 2'. >>> >>> Can also handle the sample files in: >>> https://samples.ffmpeg.org/game-formats/brender/part2.zip >>> >>> Signed-off-by: Zane van Iperen <z...@zanevaniperen.com> ... >>> + score = 0; >>> + if (av_match_ext(p->filename, "asf")) >>> + score += AVPROBE_SCORE_EXTENSION; >>> + >>> + hdr = *(ArgoASFFileHeader*)p->buf; >>> + argo_asf_fix_header_endianness(&hdr); >>> + >>> >> >> You are modifying the probe buffer. I don't think you are supposed to do >> that (although the AVProbeData,buf is not a pointer to const uint8_t). >> Instead read what you need with AV_RL from the buffer. >> > hdr is a stack variable. I'm simply assigning it from the buffer, so > nothing's being changed. > It's a moot point anyway, since I've changed it to use AV_RL. > True. I only saw the cast and not the * before it.
... > > > Do I need to submit only the revised commit or do I resend the entire series > as a "v2"? > > Also, should I include any additional headers such as "Reviewed-by"? > The revised commit is enough. And you can add a "Reviewed-by". - Andreas _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".