On Tue, Dec 03, 2019 at 03:27:12PM -0600, Ben Lubar wrote: > A few example CMV files can be found in the data/initial_movies folder > of Dwarf Fortress (http://www.bay12games.com/dwarves/). > > The demuxer does not currently handle audio cues. There are warning > messages logged for each audio file that should be played. As far as I > know, the only two existing CMV files with audio cues in them are in the > examples folder mentioned above. > > (Reformatted to hopefully make the patch not break in GMail's weird > forced word wrapping) > > Signed-off-by: Ben Lubar <b...@lubar.me> > --- > Changelog | 1 + > configure | 1 + > doc/general.texi | 2 + > libavcodec/Makefile | 1 + > libavcodec/allcodecs.c | 1 + > libavcodec/avcodec.h | 1 + > libavcodec/codec_desc.c | 7 + > libavcodec/dfcmv.c | 1133 ++++++++++++++++++++++++++++++++++++++ > libavcodec/version.h | 4 +- > libavformat/Makefile | 1 + > libavformat/allformats.c | 1 + > libavformat/dfcmv.c | 232 ++++++++ > libavformat/version.h | 2 +- > 13 files changed, 1384 insertions(+), 3 deletions(-) > create mode 100644 libavcodec/dfcmv.c > create mode 100644 libavformat/dfcmv.c
libavcodec and libavformat changes should be in seperate patches also the patch seems corrupted: Applying: avformat, avcodec: add dfcmv demuxer and decoder error: corrupt patch at line 69 error: could not build fake ancestor Patch failed at 0001 avformat, avcodec: add dfcmv demuxer and decoder thx [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB He who knows, does not speak. He who speaks, does not know. -- Lao Tsu
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