On 10/24/19, James Almer <jamr...@gmail.com> wrote: > On 10/24/2019 8:54 AM, Paul B Mahol wrote: >> +static int allocate_3dlut(AVFilterContext *ctx, int lutsize) >> +{ >> + LUT3DContext *lut3d = ctx->priv; >> + >> + if (lutsize < 2 || lutsize > MAX_LEVEL) { >> + av_log(ctx, AV_LOG_ERROR, "Too large or invalid 3D LUT size\n"); >> + return AVERROR(EINVAL); >> + } >> + >> + lut3d->lutsize = lutsize; >> + lut3d->lutsize2 = lutsize * lutsize; >> + lut3d->lut = av_malloc_array(lutsize * lutsize * lutsize, >> sizeof(*lut3d->lut)); >> + if (!lut3d->lut) >> + return AVERROR(ENOMEM); >> + return 0; >> +} > > If this is allocated several times per frame/stream and the size doesn't > change (Or rarely does), then you could use a buffer pool instead.
It is allocated only in init. > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe". _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".