>> +FATE_SAMPLES_AUDIO-$(call DEMDEMDEC, WAV, S337M, DOLBY_E) += 
>> +fate-dolby-e-wav
>> +fate-dolby-e-wav: CMD = dolbye2pcm16 -i 
>> +$(TARGET_SAMPLES)/dolby_e/512.wav
>> +fate-dolby-e-wav: CMP = oneoff
>> +fate-dolby-e-wav: REF = $(SAMPLES)/dolby_e/512.wav.pcm
>
>This does a floaty comparison, right? Since the Dolby-E decoder is float at 
>the moment..
The test is similar to the current "fate-dolby-e", this new one is only 
different because the input dolby E stream is 24 bits (instead of 16), contains 
5.1+2 (instead of 5.1)... and uses wav wrapper of course.
In both case, the comparison is based on the truncated 16-bit output of the 
Dolby-E decoder (but I think the inner precision of the codec is higher) AND a 
tolerance of +/-1.
At the end, I think there is no rounding/platform-dependant issue, if this is 
your concern.

Nicolas

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