>> +FATE_SAMPLES_AUDIO-$(call DEMDEMDEC, WAV, S337M, DOLBY_E) += >> +fate-dolby-e-wav >> +fate-dolby-e-wav: CMD = dolbye2pcm16 -i >> +$(TARGET_SAMPLES)/dolby_e/512.wav >> +fate-dolby-e-wav: CMP = oneoff >> +fate-dolby-e-wav: REF = $(SAMPLES)/dolby_e/512.wav.pcm > >This does a floaty comparison, right? Since the Dolby-E decoder is float at >the moment.. The test is similar to the current "fate-dolby-e", this new one is only different because the input dolby E stream is 24 bits (instead of 16), contains 5.1+2 (instead of 5.1)... and uses wav wrapper of course. In both case, the comparison is based on the truncated 16-bit output of the Dolby-E decoder (but I think the inner precision of the codec is higher) AND a tolerance of +/-1. At the end, I think there is no rounding/platform-dependant issue, if this is your concern.
Nicolas _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".