On 7/17/19, Nicolas George <geo...@nsup.org> wrote:
> Tomas Härdin (12019-07-17):
>> > blocked-based, or not.
>> > multi-thread capable, or not.
>> > has assembler optimisations, or not.
>> > is direct render capable, or not
>> > standard derived or reverse engineered <- more of a numerical scale than
>> > categorical variable
>>
>> Game codec, or not
>> VQ based, or not
>> Palette based, or not
>> Intra-only, or not
>> Supported sample depths/pixel formats
>> Supported frame rates/sample rates
>
> Community-driven or industry-driven.

Maintained and not maintained.

>
> Regards,
>
> --
>   Nicolas George
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