On 7/17/19, Nicolas George <geo...@nsup.org> wrote: > Tomas Härdin (12019-07-17): >> > blocked-based, or not. >> > multi-thread capable, or not. >> > has assembler optimisations, or not. >> > is direct render capable, or not >> > standard derived or reverse engineered <- more of a numerical scale than >> > categorical variable >> >> Game codec, or not >> VQ based, or not >> Palette based, or not >> Intra-only, or not >> Supported sample depths/pixel formats >> Supported frame rates/sample rates > > Community-driven or industry-driven.
Maintained and not maintained. > > Regards, > > -- > Nicolas George > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe". _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".