> -----Original Message----- > From: Fu, Linjie > Sent: Monday, June 3, 2019 1:17 PM > To: Li, Zhong <zhong...@intel.com>; FFmpeg development discussions and > patches <ffmpeg-devel@ffmpeg.org> > Subject: RE: [FFmpeg-devel] [PATCH, v2 1/2] lavf/qsvvpp: allocate > continuous memory > > > -----Original Message----- > > From: Li, Zhong > > Sent: Friday, May 31, 2019 17:20 > > To: FFmpeg development discussions and patches <ffmpeg- > > de...@ffmpeg.org> > > Cc: Fu, Linjie <linjie...@intel.com> > > Subject: RE: [FFmpeg-devel] [PATCH, v2 1/2] lavf/qsvvpp: allocate > > continuous memory > > > > > From: ffmpeg-devel [mailto:ffmpeg-devel-boun...@ffmpeg.org] On > > Behalf > > > Of Linjie Fu > > > Sent: Thursday, May 30, 2019 1:01 AM > > > To: ffmpeg-devel@ffmpeg.org > > > Cc: Fu, Linjie <linjie...@intel.com> > > > Subject: [FFmpeg-devel] [PATCH, v2 1/2] lavf/qsvvpp: allocate > > > continuous memory > > > > > > Mediasdk calls CMRT to copy from video to system memory and requires > > > memory to be continuously allocated across Y and UV. > > > > > > Add a new path to allocate continuous memory when using system out. > > > Use av_image_fill_pointers to arrange data according to pixfmt. > > > > > > Signed-off-by: Linjie Fu <linjie...@intel.com> > > > --- > > > [v2]: use av_image_fill_pointers > > > > > > libavfilter/qsvvpp.c | 32 +++++++++++++++++++++++++++----- > > > 1 file changed, 27 insertions(+), 5 deletions(-) > > > > > > diff --git a/libavfilter/qsvvpp.c b/libavfilter/qsvvpp.c index > > > 06efdf5089..6eeed7e632 100644 > > > --- a/libavfilter/qsvvpp.c > > > +++ b/libavfilter/qsvvpp.c > > > @@ -27,6 +27,7 @@ > > > #include "libavutil/hwcontext_qsv.h" > > > #include "libavutil/time.h" > > > #include "libavutil/pixdesc.h" > > > +#include "libavutil/imgutils.h" > > > > > > #include "internal.h" > > > #include "qsvvpp.h" > > > @@ -51,6 +52,7 @@ struct QSVVPPContext { > > > enum AVPixelFormat out_sw_format; /* Real output format > */ > > > mfxVideoParam vpp_param; > > > mfxFrameInfo *frame_infos; /* frame info for each > > > input */ > > > + AVBufferPool *pool; > > > > > > /* members related to the input/output surface */ > > > int in_mem_mode; > > > @@ -375,10 +377,24 @@ static QSVFrame > *query_frame(QSVVPPContext *s, > > > AVFilterLink *outlink) > > > out_frame->surface = (mfxFrameSurface1 > > > *)out_frame->frame->data[3]; > > > } else { > > > /* Get a frame with aligned dimensions. > > > - * Libmfx need system memory being 128x64 aligned */ > > > - out_frame->frame = ff_get_video_buffer(outlink, > > > - > > > FFALIGN(outlink->w, 128), > > > - > > > FFALIGN(outlink->h, 64)); > > > + * Libmfx need system memory being 128x64 aligned > > > + * and continuously allocated across Y and UV */ > > > + out_frame->frame = av_frame_alloc(); > > > + if (!out_frame->frame) { > > > + return NULL; > > > > Should be better to return AVERROR(ENOMEM)? > > Will refine. > > > > > > + } > > > + > > > + out_frame->frame->linesize[0] = FFALIGN(outlink->w, 128); > > > + out_frame->frame->linesize[1] = > out_frame->frame->linesize[0]; > > > + out_frame->frame->buf[0] = > av_buffer_pool_get(s->pool); > > > + out_frame->frame->format = outlink->format; > > > + > > > + if (!out_frame->frame->buf[0]) > > > + return NULL; > > > > Same as frame alloc. > > Will refine. > > 1. What is the benefit to use a pool? Comparing with directly alloc a > > buffer use ()? > Directly allocate seems to be better.
I am thinking using av_frame_get_buffer() will make life easier or not. It can make sure memory continuous and call av_buffer_alloc() and av_image_fill_pointers() internally. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".