When i converted the filter to use texture objects instead of texture references, I incorrect dropped the `pixel_size` scaling factor when setting `pitchInBytes`. `src_pitch` is in pixels and so must be scaled up. --- libavfilter/vf_scale_cuda.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libavfilter/vf_scale_cuda.c b/libavfilter/vf_scale_cuda.c index c97a802ddc..ecfd6a1c92 100644 --- a/libavfilter/vf_scale_cuda.c +++ b/libavfilter/vf_scale_cuda.c @@ -357,7 +357,7 @@ static int call_resize_kernel(AVFilterContext *ctx, CUfunction func, int channel .res.pitch2D.numChannels = channels, .res.pitch2D.width = src_width, .res.pitch2D.height = src_height, - .res.pitch2D.pitchInBytes = src_pitch, + .res.pitch2D.pitchInBytes = src_pitch * pixel_size, .res.pitch2D.devPtr = (CUdeviceptr)src_dptr, }; -- 2.20.1 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".