ons 2019-02-27 klockan 23:12 +0000 skrev Aidan R: > PCM format AUD files are found in Westwood's Blade Runner game.
Do we have samples for this? > @@ -100,6 +119,15 @@ static int wsaud_read_header(AVFormatContext *s) > return AVERROR(ENOMEM); > > switch (codec) { > + case 0: > + if (bits_per_sample == 8) { > + st->codecpar->codec_id = AV_CODEC_ID_PCM_U8; > + } else { > + st->codecpar->codec_id = AV_CODEC_ID_PCM_S16LE; > + } > + st->codecpar->bits_per_coded_sample = bits_per_sample; > + st->codecpar->bit_rate = channels * sample_rate * bits_per_sample; > + break; > case 1: > if (channels != 1) { > avpriv_request_sample(s, "Stereo WS-SND1"); > @@ -130,20 +158,24 @@ static int wsaud_read_packet(AVFormatContext *s, > AVPacket *pkt) > { > AVIOContext *pb = s->pb; > + AUDDemuxContext *aud = s->priv_data; > unsigned char preamble[AUD_CHUNK_PREAMBLE_SIZE]; > - unsigned int chunk_size; > + unsigned int chunk_size, bytes_per_sample; > int ret = 0; > AVStream *st = s->streams[0]; > > - if (avio_read(pb, preamble, AUD_CHUNK_PREAMBLE_SIZE) != > - AUD_CHUNK_PREAMBLE_SIZE) > - return AVERROR(EIO); > + /* AUD files don't store PCM audio in chunks */ > + if (st->codecpar->codec_id != AV_CODEC_ID_PCM_S16LE) { what about u8? /Tomas _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel