Fixes ticket #7441. for block contrast calculate, the block is like this:
|<---------------- stride-----------------------| +-----------------------------------------------> X | | w = 16 | (cx,cy)+------+ | | | |h=blocksize| | | | | | +------+ V Y so we calc the block contrast use: (cy + y) * stride + (cx + x) Signed-off-by: Jun Zhao <mypopy...@gmail.com> --- libavfilter/vf_deshake.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/libavfilter/vf_deshake.c b/libavfilter/vf_deshake.c index 55ce5e1..c8480e7 100644 --- a/libavfilter/vf_deshake.c +++ b/libavfilter/vf_deshake.c @@ -196,7 +196,7 @@ static int block_contrast(uint8_t *src, int x, int y, int stride, int blocksize) for (i = 0; i <= blocksize * 2; i++) { // We use a width of 16 here to match the sad function for (j = 0; j <= 15; j++) { - pos = (y - i) * stride + (x - j); + pos = (y + i) * stride + (x + j); if (src[pos] < lowest) lowest = src[pos]; else if (src[pos] > highest) { -- 1.7.1 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel