On 19/06/18 02:57, Ruiling Song wrote: > This filter does HDR(HDR10/HLG) to SDR conversion with tone-mapping. > > An example command to use this filter with vaapi codecs: > FFMPEG -init_hw_device vaapi=va:/dev/dri/renderD128 -init_hw_device \ > opencl=ocl@va -hwaccel vaapi -hwaccel_device va -hwaccel_output_format \ > vaapi -i INPUT -filter_hw_device ocl -filter_complex \ > '[0:v]hwmap,tonemap_opencl=t=bt2020:tonemap=linear:format=p010[x1]; \ > [x1]hwmap=derive_device=vaapi:reverse=1' -c:v hevc_vaapi -profile 2 OUTPUT > > Signed-off-by: Ruiling Song <ruiling.s...@intel.com> > --- > As I didn't receive any other comment on v3, this version only fix the > comment from Michael. > And also include some little change to leverage CL_SET_KERNEL_ARG() macro. > > Thanks! > Ruiling > > configure | 1 + > libavfilter/Makefile | 2 + > libavfilter/allfilters.c | 1 + > libavfilter/colorspace.c | 90 +++++ > libavfilter/colorspace.h | 41 +++ > libavfilter/opencl/colorspace_common.cl | 220 +++++++++++ > libavfilter/opencl/tonemap.cl | 272 ++++++++++++++ > libavfilter/opencl_source.h | 2 + > libavfilter/vf_tonemap_opencl.c | 624 > ++++++++++++++++++++++++++++++++ > 9 files changed, 1253 insertions(+) > create mode 100644 libavfilter/colorspace.c > create mode 100644 libavfilter/colorspace.h > create mode 100644 libavfilter/opencl/colorspace_common.cl > create mode 100644 libavfilter/opencl/tonemap.cl > create mode 100644 libavfilter/vf_tonemap_opencl.c
I did a bit more testing, LGTM; therefore applied. Some further thoughts: * Did you get anywhere with testing on other platforms? (I'm happy with the current state with it working on at least two different platforms including the actually-useful GPU-with-interop ones, but it would be nice to know what was going wrong in the other cases.) * The single-frame-delay effect ends up looking a bit weird when I go looking for it - I now keep seeing the flash of a single frame at a different brightness on some transitions, though I'm not sure it's obvious enough that I would notice often if I didn't already know it was there. How much performance would it actually cost to use the correct frame rather than the previous one? * +1 to the comment from Moritz about documentation if you wouldn't mind writing some as a separate patch. Thanks, - Mark _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel