Hi

Have followed the link from the consulting page as we need to hire someone!

We need a little help with the final bits of code so we can finalise our 
software build.

We are looking for someone with C++ and FFmpeg experience to assist.
We have the basic player built but need some assistance to complete and have it 
functioning correctly.
Media Player Specification

We require an FFMPEG based media player to load the video, play the video at 
the correct frame rate and play audio at the correct sample rate. The video 
just needs to play it's full length and continuously loop. At the moment we 
have a basic MediaPlayer class that could be modified or replaced. This places 
the video as a texture for a mesh, the functionality here is already built 
however any recommendations on improvements or optimizations would be 
appreciated.
We'd also like a method of keeping multiple players on the network as closely 
in sync as possible. We're aware there may be hardware limitations for exact 
frame syncing (we'll be running the app on a small windows player and will not 
have gen-lock).
The specification for the synchronization would be to send a multicast message 
out to other players on the network which would then reply. One player will be 
specified as the server and the others as clients. The server will then stream 
the current frame number over the local network and the clients would be 
expected to keep as close to this frame as possible.

Can you let me know your availability and rates

Thanks

Andy


Andy Eastbury
Retail Projects Manager

D: +44 (0) 203 829 9900
T: +44 (0) 203 130 0740
E: andy.eastb...@projectionartworks.com
W: www.projectionartworks.com<http://www.projectionartworks.com>
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