On 5/17/18, Paul Holland <p...@pixvana.com> wrote: > The general feature provided by the remap filter is important in a number > of use cases. Lens distortion/correction is one that has been discussed > previously. But it is also a key feature in processing video material > intended for Virtual Reality and 360 degree playback. These workflows > employ non-linear reprojections of the frame in order to deliver video that > can be played back by VR-based (head mounted display) players. > > The current implementation of the remap filter isn't well suited for this > task primarily because it is missing high-quality filtering logic similar > to what is available in swscale. I would like to propose that this be > addressed, and would like to either join or lead an effort to do so.
What exactly need to be added/implemented for remap filter? _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel