On 5/3/18, James Almer <jamr...@gmail.com> wrote: > On 5/3/2018 3:08 PM, Paul B Mahol wrote: >> +#define DEFINE_INTERP_FUNC_PLANAR(name, nbits, depth) >> \ >> +static int interp_##nbits##_##name##_p##depth(AVFilterContext *ctx, void >> *arg, int jobnr, int nb_jobs) \ >> +{ >> \ >> + int x, y; >> \ >> + const LUT3DContext *lut3d = ctx->priv; >> \ >> + const ThreadData *td = arg; >> \ >> + const AVFrame *in = td->in; >> \ >> + const AVFrame *out = td->out; >> \ >> + const int direct = out == in; >> \ >> + const int slice_start = (in->height * jobnr ) / nb_jobs; >> \ >> + const int slice_end = (in->height * (jobnr+1)) / nb_jobs; >> \ >> + uint8_t *grow = out->data[0] + slice_start * out->linesize[0]; >> \ >> + uint8_t *brow = out->data[1] + slice_start * out->linesize[1]; >> \ >> + uint8_t *rrow = out->data[2] + slice_start * out->linesize[2]; >> \ >> + uint8_t *arow = out->data[2] + slice_start * out->linesize[2]; >> \ >> + const uint8_t *srcgrow = in->data[0] + slice_start * in->linesize[0]; >> \ >> + const uint8_t *srcbrow = in->data[1] + slice_start * in->linesize[1]; >> \ >> + const uint8_t *srcrrow = in->data[2] + slice_start * in->linesize[2]; >> \ >> + const uint8_t *srcarow = in->data[3] + slice_start * in->linesize[3]; >> \ >> + const float scale = (1. / ((1<<depth) - 1)) * (lut3d->lutsize - 1); >> \ >> + >> \ >> + for (y = slice_start; y < slice_end; y++) { >> \ >> + uint##nbits##_t *dstg = (uint##nbits##_t *)grow; >> \ >> + uint##nbits##_t *dstb = (uint##nbits##_t *)brow; >> \ >> + uint##nbits##_t *dstr = (uint##nbits##_t *)rrow; >> \ >> + uint##nbits##_t *dsta = (uint##nbits##_t *)arow; >> \ >> + const uint##nbits##_t *srcg = (const uint##nbits##_t *)srcgrow; >> \ >> + const uint##nbits##_t *srcb = (const uint##nbits##_t *)srcbrow; >> \ >> + const uint##nbits##_t *srcr = (const uint##nbits##_t *)srcrrow; >> \ >> + const uint##nbits##_t *srca = (const uint##nbits##_t *)srcarow; >> \ >> + for (x = 0; x < in->width; x++) { >> \ >> + const struct rgbvec scaled_rgb = {srcr[x] * scale, >> \ >> + srcg[x] * scale, >> \ >> + srcb[x] * scale}; >> \ >> + struct rgbvec vec = interp_##name(lut3d, &scaled_rgb); >> \ >> + dstr[x] = av_clip(vec.r * (float)((1<<depth) - 1), 0, >> (1<<depth) - 1); \ >> + dstg[x] = av_clip(vec.g * (float)((1<<depth) - 1), 0, >> (1<<depth) - 1); \ >> + dstb[x] = av_clip(vec.b * (float)((1<<depth) - 1), 0, >> (1<<depth) - 1); \ > > av_clip_uintp2(vec.r * (float)((1<<depth) - 1), depth); > av_clip_uintp2(vec.g * (float)((1<<depth) - 1), depth); > av_clip_uintp2(vec.b * (float)((1<<depth) - 1), depth); >
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