> On 30. Apr 2018, at 15:52, Daniel Oberhoff <danieloberh...@googlemail.com> 
> wrote:
> 
> Hello All,
> 
> I am fighting since a few days to get the frames from the cuvid decoder using 
> the cuda pixel format transfered to opengl.
> 
> What i have done is create textures on gl using glGenTextures and 
> glTexStorage2D. The actual format is NV12 in my case, and i properly allocate 
> two planes with the first one being full size, 1bpp, and the second size 
> halve size (in both dimensions) and 2bpp. The transfer is done with 
> cuGraphicsMapResources, cuGraphicsSubResourceGetMappedArray, cuMemcpy2DAsync, 
> cuGraphicsUnmapResources, running on an allocated stream, followed by 
> cuStreamSynchronize. But when i draw this (i have a yuv aware shader) i am 
> missing all the red information, as if the v channel where 0 everywhere.
> 
> Has anyone succeeded in this before? It seems like someone at least has 
> interest in this, given that the needed functions appeared in 
> nv_codec_headers recently.

Ok

So i found i had a very stupid mistake where the code later assumed triplanar 
pixel format. Sorry for spamming, works like a charm :).


Daniel

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