I have not reviewed the source code due to time constraints, but here I go:
Multidimensional arrays need be implemented, where every odd array is used as some sort of a fallback thread (used for extra processing), multithreading can help this binary trees need to be implemented multidimensionally, where each node head/tail/etc is its own dimension a character array also needs to be implemented in some data structures which can be used for hashes I really hope all of this makes sense, I haven't had my coffee today =( may the Schwartz be with you frederick _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel