On 3/26/2018 7:41 AM, Alexander Kravchenko wrote: > Hello, > I have fixed issues listed in previous patch. > > >> Say what the change is in the title. Something like "amfenc: Retain a >> reference to D3D11 frames used as input during the encoding >> process", maybe? > Sure, but I am preparing next patch adding DX9 support, so probably better to > write D3D instead D3D11 > >> >> How many frames can end up queued inside the encoder here? > 16 > >> >> Is there always an exact 1->1 correspondence between input frames and output >> packets? That is, is it guaranteed that no frames are >> ever dropped, even in the low-latency modes? > yes > >> Put the * in the right place - it's part of the declarator, not the >> declaration-specifiers. >> "if (", and in all places below too. > I have fixed these issues in whole file (Hopefully you don’t mind if it put > to same commit. There aren't many pf them)
Usually no, cosmetic changes on existing code go in their own separate commits. Also, if this is fixing the issue described in https://trac.ffmpeg.org/ticket/6990 then please add a "Fixes ticket #6990" to the commit message. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel