On 3/9/18, Hazem Ashmawy <hazem.s.ashm...@gmail.com> wrote: > On 3/9/18, Paul B Mahol <one...@gmail.com> wrote: >> On 3/9/18, Hazem Ashmawy <hazem.s.ashm...@gmail.com> wrote: >>> Add filter to convert between various panorama projections. It supports >>> Equirectangular and Cubemaps (3x2 and 6x1 cubemap layouts). >>> >>> commit a8d80408bd9d99542cc29f30d7e6b00771846029 >>> Author: Hazem Ashmawy <hazem.s.ashm...@gmail.com> >>> Date: Thu Mar 8 10:09:36 2018 +0200 >>> >>> avfilter: add convertion to/from cubemap 6x1 >>> >>> Signed-off-by: Hazem Ashmawy <hazem.s.ashm...@gmail.com> >>> >>> commit f9f6a6cc0ceb1a4e749041658b7a441696b82588 >>> Author: Paul B Mahol <one...@gmail.com> >>> Date: Thu Dec 3 21:15:13 2015 +0100 >>> >>> avfilter: add panorama filter >>> >>> Signed-off-by: Paul B Mahol <one...@gmail.com> >>> >>> Signed-off-by: Hazem Ashmawy <hazem.s.ashm...@gmail.com> >>> --- >>> libavfilter/Makefile | 1 + >>> libavfilter/allfilters.c | 1 + >>> libavfilter/vf_panorama.c | 553 >>> ++++++++++++++++++++++++++++++++++++++++++++++ >>> 3 files changed, 555 insertions(+) >>> create mode 100644 libavfilter/vf_panorama.c >>> >> >> Here is partial change for converting 3x2 cubemap as given by latest >> youtube videos to >> equirectangular projection: > > Should I modify cube faces order to match the one specified here too? > https://github.com/google/spatial-media/blob/master/docs/spherical-video-v2-rfc.md#semantics-3
Yes, The 3x2 cubemap projection should be what google use. There is also facebook own cubemap layout IIRC, but that one can came later. > >> >> | diff --git a/libavfilter/vf_panorama.c b/libavfilter/vf_panorama.c >> | index 7d9de5b62c..4d43fc0dd5 100644 >> | --- a/libavfilter/vf_panorama.c >> | +++ b/libavfilter/vf_panorama.c >> | @@ -394,9 +394,9 @@ static int config_output(AVFilterLink *outlink) >> | >> | phi_threshold = atan2(1., 1. / cos(theta_norm)); >> | if (phi > phi_threshold) { >> | - face = DOWN; >> | - } else if (phi < -phi_threshold) { >> | face = TOP; >> | + } else if (phi < -phi_threshold) { >> | + face = DOWN; >> | } else { >> | ; >> | } >> | @@ -411,14 +411,14 @@ static int config_output(AVFilterLink *outlink) >> | case RIGHT: >> | locate(z, y, x, M_PI_2, rw, rh, &ox, &oy); >> | break; >> | - case TOP: >> | - locate(y, z, x, M_PI, rw, rh, &ox, &oy); >> | + case DOWN: >> | + locate(y, z, x, M_PI_2, rw, rh, &ox, &oy); >> | break; >> | case BACK: >> | - locate(x, y, z,-M_PI_2, rw, rh, &ox, &oy); >> | + locate(x, y, z, 0, rw, rh, &ox, &oy); >> | break; >> | - case DOWN: >> | - locate(y, x, z,-M_PI_2, rw, rh, &ox, &oy); >> | + case TOP: >> | + locate(y, x, z, M_PI , rw, rh, &ox, &oy); >> | break; >> | } >> | >> >> Could you incorporate this? >> And also update all other conversions so thay match with this one? > Sure, I'll work on this. Good, you will also need to add frame side data support... but that can wait. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel