On 2018-01-16 22:26, Martin Vignali wrote: > diff --git a/libavutil/x86/x86util.asm b/libavutil/x86/x86util.asm > index d7cd996842..9db2d90e57 100644 > --- a/libavutil/x86/x86util.asm > +++ b/libavutil/x86/x86util.asm > @@ -335,7 +335,7 @@ > %endmacro > > %macro ABS2 4 > -%if cpuflag(ssse3) > +%if cpuflag(ssse3)||cpuflag(avx2) > pabsw %1, %1 > pabsw %2, %2 > %elif cpuflag(mmxext) ; a, b, tmp0, tmp1
Why? AVX2 implies all earlier flags. > +;%1 dst, %2 src %3 xm fill by zero (only use in SSE2) > +%macro PMOVZXBW 3 > +%if cpuflag(avx2) > + vpmovzxbw %1, %2 > +%else; SSE2 > + movh %1, %2 > + punpcklbw %1, %3 > +%endif > +%endmacro Are you aware that SSE4.1 added the packed move sign/zero extend instructions? I don't suggest that you make an SSE4 but if you use many 3-operand instructions an AVX version might be worthwhile. > @@ -85,4 +102,25 @@ av_cold void ff_blend_init_x86(FilterParams *param, int > is_16bit) > case BLEND_NEGATION: param->blend = ff_blend_negation_ssse3; > break; > } > } > + if (EXTERNAL_AVX2_FAST(cpu_flags) && param->opacity == 1 && !is_16bit) { > + switch (param->mode) { > + case BLEND_ADDITION: param->blend = ff_blend_addition_avx2; break; > + case BLEND_GRAINMERGE: param->blend = ff_blend_grainmerge_avx2; > break; > + case BLEND_AND: param->blend = ff_blend_and_avx2; break; > + case BLEND_AVERAGE: param->blend = ff_blend_average_avx2; break; > + case BLEND_DARKEN: param->blend = ff_blend_darken_avx2; break; > + case BLEND_GRAINEXTRACT: param->blend = ff_blend_grainextract_avx2; > break; > + case BLEND_HARDMIX: param->blend = ff_blend_hardmix_avx2; break; > + case BLEND_LIGHTEN: param->blend = ff_blend_lighten_avx2; break; > + case BLEND_MULTIPLY: param->blend = ff_blend_multiply_avx2; break; > + case BLEND_OR: param->blend = ff_blend_or_avx2; break; > + case BLEND_PHOENIX: param->blend = ff_blend_phoenix_avx2; break; > + case BLEND_SCREEN: param->blend = ff_blend_screen_avx2; break; > + case BLEND_SUBTRACT: param->blend = ff_blend_subtract_avx2; break; > + case BLEND_XOR: param->blend = ff_blend_xor_avx2; break; > + case BLEND_DIFFERENCE: param->blend = ff_blend_difference_avx2; > break; > + case BLEND_EXTREMITY: param->blend = ff_blend_extremity_avx2; > break; > + case BLEND_NEGATION: param->blend = ff_blend_negation_avx2; > break; > + } > + } > } If you're going to align things vertically then do it for every line.
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