On Sat, 16 Dec 2017 13:48:05 +0800 Wang Bin <wbse...@gmail.com> wrote:
> 2017-12-16 2:50 GMT+08:00 wm4 <nfx...@googlemail.com>: > > On Fri, 15 Dec 2017 15:05:50 +0800 > > wbse...@gmail.com wrote: > > > >> From: wang-bin <wbse...@gmail.com> > >> > >> mmal buffer->data is already in host memory. AFAIK decoders implemented in > >> omx must > >> be configured to output frames to either memory or something directly used > >> by renderer, > >> for example mediacodec surface, mmal buffer and omxil eglimage. > >> test result: big buck bunny 1080p fps increases from about 100 to 110 if > >> copy_frame is > >> turned off > >> --- > >> libavcodec/mmaldec.c | 31 +++++++++++++++++++++++-------- > >> 1 file changed, 23 insertions(+), 8 deletions(-) > >> > >> diff --git a/libavcodec/mmaldec.c b/libavcodec/mmaldec.c > >> index c1cfb09283..9cd6c6558f 100644 > >> --- a/libavcodec/mmaldec.c > >> +++ b/libavcodec/mmaldec.c > >> @@ -69,6 +69,7 @@ typedef struct MMALDecodeContext { > >> AVClass *av_class; > >> int extra_buffers; > >> int extra_decoder_buffers; > >> + int copy_frame; > >> > >> MMAL_COMPONENT_T *decoder; > >> MMAL_QUEUE_T *queue_decoded_frames; > >> @@ -139,7 +140,6 @@ static int ffmmal_set_ref(AVFrame *frame, FFPoolRef > >> *pool, > >> atomic_fetch_add_explicit(&ref->pool->refcount, 1, > >> memory_order_relaxed); > >> mmal_buffer_header_acquire(buffer); > >> > >> - frame->format = AV_PIX_FMT_MMAL; > >> frame->data[3] = (uint8_t *)ref->buffer; > >> return 0; > >> } > >> @@ -650,20 +650,34 @@ static int ffmal_copy_frame(AVCodecContext *avctx, > >> AVFrame *frame, > >> > >> if ((ret = ffmmal_set_ref(frame, ctx->pool_out, buffer)) < 0) > >> goto done; > >> + frame->format = AV_PIX_FMT_MMAL; > >> } else { > >> int w = FFALIGN(avctx->width, 32); > >> int h = FFALIGN(avctx->height, 16); > >> uint8_t *src[4]; > >> int linesize[4]; > >> > >> - if ((ret = ff_get_buffer(avctx, frame, 0)) < 0) > >> - goto done; > >> + if (ctx->copy_frame) { > >> + if ((ret = ff_get_buffer(avctx, frame, 0)) < 0) > >> + goto done; > >> > >> - av_image_fill_arrays(src, linesize, > >> - buffer->data + buffer->type->video.offset[0], > >> - avctx->pix_fmt, w, h, 1); > >> - av_image_copy(frame->data, frame->linesize, src, linesize, > >> - avctx->pix_fmt, avctx->width, avctx->height); > >> + av_image_fill_arrays(src, linesize, > >> + buffer->data + > >> buffer->type->video.offset[0], > >> + avctx->pix_fmt, w, h, 1); > >> + av_image_copy(frame->data, frame->linesize, src, linesize, > >> + avctx->pix_fmt, avctx->width, avctx->height); > >> + } else { > >> + if ((ret = ff_decode_frame_props(avctx, frame)) < 0) > >> + goto done; > >> + /* buffer->type->video.offset/pitch[i]; is always 0 */ > >> + av_image_fill_arrays(src, linesize, > >> + buffer->data + > >> buffer->type->video.offset[0], > >> + avctx->pix_fmt, w, h, 1); > >> + if ((ret = ffmmal_set_ref(frame, ctx->pool_out, buffer)) < 0) > >> + goto done; > >> + memcpy(frame->data, src, sizeof(src)); > >> + memcpy(frame->linesize, linesize, sizeof(linesize)); > >> + } > >> } > >> > >> frame->pts = buffer->pts == MMAL_TIME_UNKNOWN ? AV_NOPTS_VALUE : > >> buffer->pts; > >> @@ -842,6 +856,7 @@ AVHWAccel ff_wmv3_mmal_hwaccel = { > >> static const AVOption options[]={ > >> {"extra_buffers", "extra buffers", offsetof(MMALDecodeContext, > >> extra_buffers), AV_OPT_TYPE_INT, {.i64 = 10}, 0, 256, 0}, > >> {"extra_decoder_buffers", "extra MMAL internal buffered frames", > >> offsetof(MMALDecodeContext, extra_decoder_buffers), AV_OPT_TYPE_INT, {.i64 > >> = 10}, 0, 256, 0}, > >> + {"copy_frame", "copy deocded data to avframe", > >> offsetof(MMALDecodeContext, copy_frame), AV_OPT_TYPE_BOOL, {.i64 = 1}, 0, > >> 256, 0}, > >> {NULL} > >> }; > >> > > > > Didn't check too closely what exactly the patch does, but adding an > > option for it sounds very wrong. The user select in the get_format > > callback whether a GPU surface is output (MMAL pixfmt), or software. > > Avoid copying data from mmal buffer->data to avframe data. Instead, > just fill strides and address of each plane in avframe, and add a > reference to mmal buffer. Does it make sure to keep the mmal buffer pool alive then? Otherwise a decoded AVFrame would become invalid after closing and destroying the decoder. Why would this need a new option? _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel