On Tue, 28 Nov 2017, Devin Heitmueller wrote:
Hello Marton,
Thanks for taking the time to review. Most of the comments you’ve raised will
be fixed and I’ll resubmit an updated patch. Comments on other issues inline
below.
/* Options */
int list_devices;
@@ -88,6 +93,7 @@ struct decklink_ctx {
DecklinkPtsSource audio_pts_source;
DecklinkPtsSource video_pts_source;
int draw_bars;
+ int raw_format;
Since this header includes decklink headers, this can be BMDPixelFormat instead
of int, and you can use the decklink constants directly instead of MKBETAG.
I used MKBETAG because that was what was being used in decklink_dec.cpp (and I
wanted to be consistent). That said, I have no objection to changing it.
Ok, maybe better to change it.
For older decklink models (E.g. Decklink SDI, Decklink Duo 1), when you
capture in 8 bit mode, you can only query 8bit VANC. For output, can
you always use 10-bit VANC? Even if you use 8bit mode for video?
Because if you can't, then it might make sense to return silently here,
or only warn to user once, not for every frame (and maybe disable
vanc_support?).
All decklink models require that VANC be in the same bit depth as video
capture (i.e. with both older and newer models you cannot do 8-bit video
with 10-bit VANC or vice-versa). The only exception is the RGB formats
which do VANC in 10-bit YUV.
SDK says:
When capturing ancillary data with a 4K DeckLink device, the ancillary
data will always be in the 10-bit YUV pixel format.
This also applies to 8 bit YUV captures according to my experience.
The decklink_construct_vanc() function is
only ever called if the device is putting out 10-bit video, and thus
your question about putting out 10-bit VANC when doing 8-bit video isn’t
an issue since we never hit that code path.
Ah, OK. I missed that. You can keep the code as is then, somebody else
interested can figure out if outputting 10 bit VANC works with 8 bit video
or not.
Regards,
Marton
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