On 11/16/2017 6:34 PM, Devin Heitmueller wrote:
> +                uint8_t *audio_in = ((uint8_t *) audioFrameBytes) + 
> audio_offset;
> +                for (int x = 0; x < pkt.size; x += sample_size) {

I realize this is C++, but I'm not sure if we still try to stick
to our C style (aka no mixed variable decls) in our C++ too.

Not familiar enough with decklink stuff to review this properly,
though.

- Derek
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