Hi, This really isn't worth our time. Really, it isn't.
On Tue, Sep 5, 2017 at 7:04 AM, Michael Niedermayer <mich...@niedermayer.cc> wrote: > > Please change it to ff_tlog(). > > that would make the message unavailable to the user, so the user > would not know why a decoding failure occured. > It is intentional to not make it available to the end user. That is by design. The message is inappropriate for end users. For example, it doesn't tell in a human-readable form what's going on or how to solve it or where to go for more information. It isn't helpful at all. I don't know a single end user who even knows what a COD is, they probably think it's a video game (try Googling it). > Lets also look at what other software does > "Mommy, he did it first." > You can again see, theres lots of details, which may be critically > important in a bug report. There are no bug reports related to this issue, otherwise we would have fixed this security issue long ago. This is a fuzz-only issue. That makes it all the more important to not waste precious bytes in our binaries on it, or lines on our commandline terminals. When I get 1000s of lines of debug output, I ignore them all unless I grep'ed for something specific to not make it 1000s. When I get 10, I might actually read the first 2. Please change the message to ff_dlog() if you really, really insist on something else than ff_tlog(). That way, our precious end users don't need to see it. Ronald _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel