On Thu, 26 Jan 2017, Michael Niedermayer wrote:

On Thu, Jan 26, 2017 at 03:52:04AM +0100, Marton Balint wrote:

On Thu, 26 Jan 2017, Michael Niedermayer wrote:

On Thu, Jan 26, 2017 at 02:58:07AM +0100, Andreas Cadhalpun wrote:
On 26.01.2017 02:29, Ronald S. Bultje wrote:
On Wed, Jan 25, 2017 at 8:12 PM, Andreas Cadhalpun <
andreas.cadhal...@googlemail.com> wrote:

Signed-off-by: Andreas Cadhalpun <andreas.cadhal...@googlemail.com>
---
libavformat/nistspheredec.c | 11 +++++++++++
1 file changed, 11 insertions(+)

diff --git a/libavformat/nistspheredec.c b/libavformat/nistspheredec.c
index 782d1dfbfb..3386497682 100644
--- a/libavformat/nistspheredec.c
+++ b/libavformat/nistspheredec.c
@@ -21,6 +21,7 @@

#include "libavutil/avstring.h"
#include "libavutil/intreadwrite.h"
+#include "libavcodec/internal.h"
#include "avformat.h"
#include "internal.h"
#include "pcm.h"
@@ -90,6 +91,11 @@ static int nist_read_header(AVFormatContext *s)
            return 0;
        } else if (!memcmp(buffer, "channel_count", 13)) {
            sscanf(buffer, "%*s %*s %"SCNd32, &st->codecpar->channels);
+            if (st->codecpar->channels > FF_SANE_NB_CHANNELS) {
+                av_log(s, AV_LOG_ERROR, "Too many channels %d > %d\n",
+                       st->codecpar->channels, FF_SANE_NB_CHANNELS);
+                return AVERROR(ENOSYS);
+            }


I've said this before, but again - please don't add useless log messages.

I disagree that these log messages are useless and I'm not the only one [1].

+1

Log messages make debuging the code easier, as a developer i like to
know why something fails having a hard failure but no clear and easy
findable error message is bad


I tend to agree with Ronald here, log messages which are practically
impossible to trigger with real-world files have little benefit,
also I don't think it is ffmpeg's job to thoroughly explain every
different kind of error.

would you want a log message be removed if the
people working on the code want the error message to be there ?
You seem to just say that you see little benefit in it.


Yeah, because as far as I understand the reason behind this, it is only there to let the fuzzer people know why a fuzzed file fails. If we don't draw the line somewhere, ffmpeg will be an analyzer and not a decoder.

I see 3 problems (wm4 explicitly named them, but I also had them in mind)
- Little benefit, yet
- Makes the code less clean, more cluttered
- Increases binary size

The ideas I proposed (use macros, use common / factorized checks for common validatons and errors) might be a good compromise IMHO. Fuzzing thereforce can be done with "debug" builds.

Anyway, I am not blocking the patch, just expressing what I would prefer in the long run.

Regards,
Marton
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