No need to loop through the known surfaces, we'll use the requested surface anyway.
The loop is only done for DXVA2. --- libavcodec/dxva2.c | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/libavcodec/dxva2.c b/libavcodec/dxva2.c index 2ac3f3e..c782f1c 100644 --- a/libavcodec/dxva2.c +++ b/libavcodec/dxva2.c @@ -41,20 +41,19 @@ unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx, void *surface = get_surface(frame); unsigned i; - for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) { #if CONFIG_D3D11VA - if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD && ctx->d3d11va.surface[i] == surface) - { - D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc; - ID3D11VideoDecoderOutputView_GetDesc(ctx->d3d11va.surface[i], &viewDesc); - return viewDesc.Texture2D.ArraySlice; - } + if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD) { + D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc; + ID3D11VideoDecoderOutputView_GetDesc((ID3D11VideoDecoderOutputView*) surface, &viewDesc); + return viewDesc.Texture2D.ArraySlice; + } #endif #if CONFIG_DXVA2 + for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) { if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD && ctx->dxva2.surface[i] == surface) return i; -#endif } +#endif assert(0); return 0; -- 2.10.2 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel