On 15.09.2016 00:27, Josh de Kock wrote:
Acked-by: Michael Niedermayer Signed-off-by: Josh de Kock <j...@itanimul.li> --- configure | 28 +++- libavdevice/Makefile | 1 + libavdevice/alldevices.c | 1 + libavdevice/sdl2.c | 377 +++++++++++++++++++++++++++++++++++++++++++++++ 4 files changed, 406 insertions(+), 1 deletion(-) create mode 100644 libavdevice/sdl2.c
+typedef struct { + AVClass *class; + SDL_Window *window; + SDL_Renderer *renderer; + char *window_title; + int window_width, window_height; /**< size of the window */ + int window_fullscreen; + int window_borderless; + + SDL_Texture *texture; + int texture_fmt; + SDL_Rect texture_rect; + + int inited; + SDL_Thread *event_thread; + SDL_mutex *mutex; + SDL_cond *init_cond;
these 3 are unused
+ int quit;
this also can be removed
+} SDLContext; + + +static int sdl2_write_trailer(AVFormatContext *s) +{ + SDLContext *sdl = s->priv_data; + + sdl->quit = 1;
as there is no other thread then it is redundant
+ if (sdl->texture) + SDL_DestroyTexture(sdl->texture); + sdl->texture = NULL; + if (sdl->event_thread) + SDL_WaitThread(sdl->event_thread, NULL); + sdl->event_thread = NULL; + if (sdl->mutex) + SDL_DestroyMutex(sdl->mutex); + sdl->mutex = NULL; + if (sdl->init_cond) + SDL_DestroyCond(sdl->init_cond); + sdl->init_cond = NULL; + + if (sdl->renderer) + SDL_DestroyRenderer(sdl->renderer); + sdl->renderer = NULL; + + if (sdl->window) + SDL_DestroyWindow(sdl->window); + sdl->window = NULL; + + if (!sdl->inited) + SDL_Quit();
are you sure this is OK?
+ + return 0; +} + +#define SDL_BASE_FLAGS (SDL_SWSURFACE|SDL_WINDOW_RESIZABLE) + +static int sdl2_write_header(AVFormatContext *s) +{ + SDLContext *sdl = s->priv_data; + AVStream *st = s->streams[0]; + AVCodecParameters *codecpar = st->codecpar; + int i, ret = 0; + + if (!sdl->window_title) + sdl->window_title = av_strdup(s->filename); + + if (SDL_WasInit(SDL_INIT_VIDEO)) { + av_log(s, AV_LOG_WARNING, + "SDL video subsystem was already inited, you could have multiple SDL outputs. This may cause unknown behaviour.\n"); + sdl->inited = 1; + } + + if ( s->nb_streams > 1 + || codecpar->codec_type != AVMEDIA_TYPE_VIDEO + || codecpar->codec_id != AV_CODEC_ID_RAWVIDEO) { + av_log(s, AV_LOG_ERROR, "Only supports one rawvideo stream\n"); + goto fail; + } + + for (i = 0; sdl_texture_format_map[i].format != AV_PIX_FMT_NONE; i++) { + if (sdl_texture_format_map[i].format == codecpar->format) { + sdl->texture_fmt = sdl_texture_format_map[i].texture_fmt; + break; + } + } + + if (!sdl->texture_fmt) { + av_log(s, AV_LOG_ERROR, + "Unsupported pixel format '%s', choose one of yuv420p, yuyv422, uyvy422, BGRA\n",
This log message is not clear. It made sense where there was only 3 planar format. I would remove second part
+ av_get_pix_fmt_name(codecpar->format)); + goto fail; + } + + /* resize texture to width and height from the codec context information */ + int flags; + flags = SDL_BASE_FLAGS | (sdl->window_fullscreen ? SDL_WINDOW_FULLSCREEN : 0) | + (sdl->window_borderless ? SDL_WINDOW_BORDERLESS : 0); + + /* initialization */ + if (!sdl->inited){ + if (SDL_Init(SDL_INIT_VIDEO) != 0) { + av_log(s, AV_LOG_ERROR, "Unable to initialize SDL: %s\n", SDL_GetError()); + goto fail; + } + } + + sdl->window_width = sdl->texture_rect.w = codecpar->width; + sdl->window_height = sdl->texture_rect.h = codecpar->height; + sdl->texture_rect.x = sdl->texture_rect.y = 0; + + if (SDL_CreateWindowAndRenderer(sdl->window_width, sdl->window_height, + flags, &sdl->window, &sdl->renderer) != 0){ + av_log(sdl, AV_LOG_ERROR, "Couldn't create window and renderer: %s\n", SDL_GetError()); + goto fail; + } + + SDL_SetWindowTitle(sdl->window, sdl->window_title); + + sdl->texture = SDL_CreateTexture(sdl->renderer, sdl->texture_fmt, SDL_TEXTUREACCESS_STREAMING, + sdl->window_width, sdl->window_height); + + if (!sdl->texture) { + av_log(sdl, AV_LOG_ERROR, "Unable to set create mode: %s\n", SDL_GetError()); + goto fail; + } + + av_log(s, AV_LOG_VERBOSE, "w:%d h:%d fmt:%s -> w:%d h:%d\n", + codecpar->width, codecpar->height, av_get_pix_fmt_name(codecpar->format), + sdl->window_width, sdl->window_height); + + sdl->inited = 1; + + return 0; +fail: + sdl2_write_trailer(s); + return ret; +} + +static int sdl2_write_packet(AVFormatContext *s, AVPacket *pkt) +{ + int ret = 0; + SDLContext *sdl = s->priv_data; + AVCodecParameters *codecpar = s->streams[0]->codecpar; + uint8_t *data[4]; + int linesize[4]; + + SDL_Event event; + if (SDL_PollEvent(&event)){
while (SDL_PollEvent(&event)){
+ switch (event.type) { + case SDL_KEYDOWN: + switch (event.key.keysym.sym) { + case SDLK_ESCAPE: + case SDLK_q: + sdl->quit = 1;
quit may be local variable
+ break; + default: + break; + } + break; + case SDL_QUIT: + sdl->quit = 1; + break; + case SDL_WINDOWEVENT: + switch(event.window.event){ + case SDL_WINDOWEVENT_RESIZED: + case SDL_WINDOWEVENT_SIZE_CHANGED: + sdl->window_width = event.window.data1; + sdl->window_height = event.window.data2; + compute_texture_rect(s); + break; + default: + break; + } + break; + default: + break; + } + } + + if (sdl->quit) { + sdl2_write_trailer(s); + return AVERROR(EIO); + } + + av_image_fill_arrays(data, linesize, pkt->data, codecpar->format, codecpar->width, codecpar->height, 1); + SDL_LockMutex(sdl->mutex);
this mutex is not created and make no sense when there is no other thread
+ switch (sdl->texture_fmt) { + /* case SDL_PIXELFORMAT_ARGB4444: + * case SDL_PIXELFORMAT_RGBA4444: + * case SDL_PIXELFORMAT_ABGR4444: + * case SDL_PIXELFORMAT_BGRA4444: + * case SDL_PIXELFORMAT_ARGB1555: + * case SDL_PIXELFORMAT_RGBA5551: + * case SDL_PIXELFORMAT_ABGR1555: + * case SDL_PIXELFORMAT_BGRA5551: + * case SDL_PIXELFORMAT_ARGB2101010: + */ + case SDL_PIXELFORMAT_IYUV: + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + ret = SDL_UpdateYUVTexture(sdl->texture, NULL, + data[0], linesize[0], + data[1], linesize[1], + data[2], linesize[2]); + break; + case SDL_PIXELFORMAT_RGB332: + case SDL_PIXELFORMAT_RGB444: + case SDL_PIXELFORMAT_RGB555: + case SDL_PIXELFORMAT_BGR555: + case SDL_PIXELFORMAT_RGB565: + case SDL_PIXELFORMAT_BGR565: + case SDL_PIXELFORMAT_RGB24: + case SDL_PIXELFORMAT_BGR24: + case SDL_PIXELFORMAT_RGB888: + case SDL_PIXELFORMAT_RGBX8888: + case SDL_PIXELFORMAT_BGR888: + case SDL_PIXELFORMAT_BGRX8888: + case SDL_PIXELFORMAT_ARGB8888: + case SDL_PIXELFORMAT_RGBA8888: + case SDL_PIXELFORMAT_ABGR8888: + case SDL_PIXELFORMAT_BGRA8888: + ret = SDL_UpdateTexture(sdl->texture, NULL, data[0], linesize[0]); + break; + default: + av_log(NULL, AV_LOG_FATAL, "Unsupported pixel format\n"); + ret = -1; + break; + } + SDL_RenderClear(sdl->renderer); + SDL_RenderCopy(sdl->renderer, sdl->texture, NULL, &sdl->texture_rect); + SDL_RenderPresent(sdl->renderer); + SDL_UnlockMutex(sdl->mutex); + return ret; +} + +#define OFFSET(x) offsetof(SDLContext,x) + +static const AVOption options[] = { + { "window_title", "set SDL window title", OFFSET(window_title), AV_OPT_TYPE_STRING, { .str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM }, + { "window_size", "set SDL window forced size", OFFSET(window_width), AV_OPT_TYPE_IMAGE_SIZE, { .str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM }, + { "window_fullscreen", "set SDL window fullscreen", OFFSET(window_fullscreen), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, AV_OPT_FLAG_ENCODING_PARAM }, + { "window_borderless", "set SDL window border off", OFFSET(window_borderless), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, AV_OPT_FLAG_ENCODING_PARAM }, + { NULL }, +}; + +static const AVClass sdl2_class = { + .class_name = "sdl2 outdev", + .item_name = av_default_item_name, + .option = options, + .version = LIBAVUTIL_VERSION_INT, + .category = AV_CLASS_CATEGORY_DEVICE_VIDEO_OUTPUT, +}; + +AVOutputFormat ff_sdl2_muxer = { + .name = "sdl2",
just my opinion, but in case sdl1 is dropped I would leave short name as "sdl"
+ .long_name = NULL_IF_CONFIG_SMALL("SDL2 output device"), + .priv_data_size = sizeof(SDLContext), + .audio_codec = AV_CODEC_ID_NONE, + .video_codec = AV_CODEC_ID_RAWVIDEO, + .write_header = sdl2_write_header, + .write_packet = sdl2_write_packet, + .write_trailer = sdl2_write_trailer, + .flags = AVFMT_NOFILE | AVFMT_VARIABLE_FPS | AVFMT_NOTIMESTAMPS, + .priv_class = &sdl2_class, +};
In general it is working. Valgrind shows leaks, but I don't see them here, so probably inside sdl. My implemenation of sdl window for opengl also have leaks from sdl.
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