On 15.09.2016 00:27, Josh de Kock wrote:
Acked-by: Michael Niedermayer
Signed-off-by: Josh de Kock <[email protected]>
---
configure | 28 +++-
libavdevice/Makefile | 1 +
libavdevice/alldevices.c | 1 +
libavdevice/sdl2.c | 377 +++++++++++++++++++++++++++++++++++++++++++++++
4 files changed, 406 insertions(+), 1 deletion(-)
create mode 100644 libavdevice/sdl2.c
+typedef struct {
+ AVClass *class;
+ SDL_Window *window;
+ SDL_Renderer *renderer;
+ char *window_title;
+ int window_width, window_height; /**< size of the window */
+ int window_fullscreen;
+ int window_borderless;
+
+ SDL_Texture *texture;
+ int texture_fmt;
+ SDL_Rect texture_rect;
+
+ int inited;
+ SDL_Thread *event_thread;
+ SDL_mutex *mutex;
+ SDL_cond *init_cond;
these 3 are unused
+ int quit;
this also can be removed
+} SDLContext;
+
+
+static int sdl2_write_trailer(AVFormatContext *s)
+{
+ SDLContext *sdl = s->priv_data;
+
+ sdl->quit = 1;
as there is no other thread then it is redundant
+ if (sdl->texture)
+ SDL_DestroyTexture(sdl->texture);
+ sdl->texture = NULL;
+ if (sdl->event_thread)
+ SDL_WaitThread(sdl->event_thread, NULL);
+ sdl->event_thread = NULL;
+ if (sdl->mutex)
+ SDL_DestroyMutex(sdl->mutex);
+ sdl->mutex = NULL;
+ if (sdl->init_cond)
+ SDL_DestroyCond(sdl->init_cond);
+ sdl->init_cond = NULL;
+
+ if (sdl->renderer)
+ SDL_DestroyRenderer(sdl->renderer);
+ sdl->renderer = NULL;
+
+ if (sdl->window)
+ SDL_DestroyWindow(sdl->window);
+ sdl->window = NULL;
+
+ if (!sdl->inited)
+ SDL_Quit();
are you sure this is OK?
+
+ return 0;
+}
+
+#define SDL_BASE_FLAGS (SDL_SWSURFACE|SDL_WINDOW_RESIZABLE)
+
+static int sdl2_write_header(AVFormatContext *s)
+{
+ SDLContext *sdl = s->priv_data;
+ AVStream *st = s->streams[0];
+ AVCodecParameters *codecpar = st->codecpar;
+ int i, ret = 0;
+
+ if (!sdl->window_title)
+ sdl->window_title = av_strdup(s->filename);
+
+ if (SDL_WasInit(SDL_INIT_VIDEO)) {
+ av_log(s, AV_LOG_WARNING,
+ "SDL video subsystem was already inited, you could have multiple SDL
outputs. This may cause unknown behaviour.\n");
+ sdl->inited = 1;
+ }
+
+ if ( s->nb_streams > 1
+ || codecpar->codec_type != AVMEDIA_TYPE_VIDEO
+ || codecpar->codec_id != AV_CODEC_ID_RAWVIDEO) {
+ av_log(s, AV_LOG_ERROR, "Only supports one rawvideo stream\n");
+ goto fail;
+ }
+
+ for (i = 0; sdl_texture_format_map[i].format != AV_PIX_FMT_NONE; i++) {
+ if (sdl_texture_format_map[i].format == codecpar->format) {
+ sdl->texture_fmt = sdl_texture_format_map[i].texture_fmt;
+ break;
+ }
+ }
+
+ if (!sdl->texture_fmt) {
+ av_log(s, AV_LOG_ERROR,
+ "Unsupported pixel format '%s', choose one of yuv420p, yuyv422,
uyvy422, BGRA\n",
This log message is not clear. It made sense where there was only 3
planar format. I would remove second part
+ av_get_pix_fmt_name(codecpar->format));
+ goto fail;
+ }
+
+ /* resize texture to width and height from the codec context information */
+ int flags;
+ flags = SDL_BASE_FLAGS | (sdl->window_fullscreen ? SDL_WINDOW_FULLSCREEN :
0) |
+ (sdl->window_borderless ? SDL_WINDOW_BORDERLESS :
0);
+
+ /* initialization */
+ if (!sdl->inited){
+ if (SDL_Init(SDL_INIT_VIDEO) != 0) {
+ av_log(s, AV_LOG_ERROR, "Unable to initialize SDL: %s\n",
SDL_GetError());
+ goto fail;
+ }
+ }
+
+ sdl->window_width = sdl->texture_rect.w = codecpar->width;
+ sdl->window_height = sdl->texture_rect.h = codecpar->height;
+ sdl->texture_rect.x = sdl->texture_rect.y = 0;
+
+ if (SDL_CreateWindowAndRenderer(sdl->window_width, sdl->window_height,
+ flags, &sdl->window, &sdl->renderer) != 0){
+ av_log(sdl, AV_LOG_ERROR, "Couldn't create window and renderer: %s\n",
SDL_GetError());
+ goto fail;
+ }
+
+ SDL_SetWindowTitle(sdl->window, sdl->window_title);
+
+ sdl->texture = SDL_CreateTexture(sdl->renderer, sdl->texture_fmt,
SDL_TEXTUREACCESS_STREAMING,
+ sdl->window_width, sdl->window_height);
+
+ if (!sdl->texture) {
+ av_log(sdl, AV_LOG_ERROR, "Unable to set create mode: %s\n",
SDL_GetError());
+ goto fail;
+ }
+
+ av_log(s, AV_LOG_VERBOSE, "w:%d h:%d fmt:%s -> w:%d h:%d\n",
+ codecpar->width, codecpar->height,
av_get_pix_fmt_name(codecpar->format),
+ sdl->window_width, sdl->window_height);
+
+ sdl->inited = 1;
+
+ return 0;
+fail:
+ sdl2_write_trailer(s);
+ return ret;
+}
+
+static int sdl2_write_packet(AVFormatContext *s, AVPacket *pkt)
+{
+ int ret = 0;
+ SDLContext *sdl = s->priv_data;
+ AVCodecParameters *codecpar = s->streams[0]->codecpar;
+ uint8_t *data[4];
+ int linesize[4];
+
+ SDL_Event event;
+ if (SDL_PollEvent(&event)){
while (SDL_PollEvent(&event)){
+ switch (event.type) {
+ case SDL_KEYDOWN:
+ switch (event.key.keysym.sym) {
+ case SDLK_ESCAPE:
+ case SDLK_q:
+ sdl->quit = 1;
quit may be local variable
+ break;
+ default:
+ break;
+ }
+ break;
+ case SDL_QUIT:
+ sdl->quit = 1;
+ break;
+ case SDL_WINDOWEVENT:
+ switch(event.window.event){
+ case SDL_WINDOWEVENT_RESIZED:
+ case SDL_WINDOWEVENT_SIZE_CHANGED:
+ sdl->window_width = event.window.data1;
+ sdl->window_height = event.window.data2;
+ compute_texture_rect(s);
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (sdl->quit) {
+ sdl2_write_trailer(s);
+ return AVERROR(EIO);
+ }
+
+ av_image_fill_arrays(data, linesize, pkt->data, codecpar->format,
codecpar->width, codecpar->height, 1);
+ SDL_LockMutex(sdl->mutex);
this mutex is not created and make no sense when there is no other thread
+ switch (sdl->texture_fmt) {
+ /* case SDL_PIXELFORMAT_ARGB4444:
+ * case SDL_PIXELFORMAT_RGBA4444:
+ * case SDL_PIXELFORMAT_ABGR4444:
+ * case SDL_PIXELFORMAT_BGRA4444:
+ * case SDL_PIXELFORMAT_ARGB1555:
+ * case SDL_PIXELFORMAT_RGBA5551:
+ * case SDL_PIXELFORMAT_ABGR1555:
+ * case SDL_PIXELFORMAT_BGRA5551:
+ * case SDL_PIXELFORMAT_ARGB2101010:
+ */
+ case SDL_PIXELFORMAT_IYUV:
+ case SDL_PIXELFORMAT_YUY2:
+ case SDL_PIXELFORMAT_UYVY:
+ ret = SDL_UpdateYUVTexture(sdl->texture, NULL,
+ data[0], linesize[0],
+ data[1], linesize[1],
+ data[2], linesize[2]);
+ break;
+ case SDL_PIXELFORMAT_RGB332:
+ case SDL_PIXELFORMAT_RGB444:
+ case SDL_PIXELFORMAT_RGB555:
+ case SDL_PIXELFORMAT_BGR555:
+ case SDL_PIXELFORMAT_RGB565:
+ case SDL_PIXELFORMAT_BGR565:
+ case SDL_PIXELFORMAT_RGB24:
+ case SDL_PIXELFORMAT_BGR24:
+ case SDL_PIXELFORMAT_RGB888:
+ case SDL_PIXELFORMAT_RGBX8888:
+ case SDL_PIXELFORMAT_BGR888:
+ case SDL_PIXELFORMAT_BGRX8888:
+ case SDL_PIXELFORMAT_ARGB8888:
+ case SDL_PIXELFORMAT_RGBA8888:
+ case SDL_PIXELFORMAT_ABGR8888:
+ case SDL_PIXELFORMAT_BGRA8888:
+ ret = SDL_UpdateTexture(sdl->texture, NULL, data[0], linesize[0]);
+ break;
+ default:
+ av_log(NULL, AV_LOG_FATAL, "Unsupported pixel format\n");
+ ret = -1;
+ break;
+ }
+ SDL_RenderClear(sdl->renderer);
+ SDL_RenderCopy(sdl->renderer, sdl->texture, NULL, &sdl->texture_rect);
+ SDL_RenderPresent(sdl->renderer);
+ SDL_UnlockMutex(sdl->mutex);
+ return ret;
+}
+
+#define OFFSET(x) offsetof(SDLContext,x)
+
+static const AVOption options[] = {
+ { "window_title", "set SDL window title", OFFSET(window_title),
AV_OPT_TYPE_STRING, { .str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM },
+ { "window_size", "set SDL window forced size", OFFSET(window_width),
AV_OPT_TYPE_IMAGE_SIZE, { .str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM },
+ { "window_fullscreen", "set SDL window fullscreen",
OFFSET(window_fullscreen), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, AV_OPT_FLAG_ENCODING_PARAM },
+ { "window_borderless", "set SDL window border off",
OFFSET(window_borderless), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, AV_OPT_FLAG_ENCODING_PARAM },
+ { NULL },
+};
+
+static const AVClass sdl2_class = {
+ .class_name = "sdl2 outdev",
+ .item_name = av_default_item_name,
+ .option = options,
+ .version = LIBAVUTIL_VERSION_INT,
+ .category = AV_CLASS_CATEGORY_DEVICE_VIDEO_OUTPUT,
+};
+
+AVOutputFormat ff_sdl2_muxer = {
+ .name = "sdl2",
just my opinion, but in case sdl1 is dropped I would leave short name as
"sdl"
+ .long_name = NULL_IF_CONFIG_SMALL("SDL2 output device"),
+ .priv_data_size = sizeof(SDLContext),
+ .audio_codec = AV_CODEC_ID_NONE,
+ .video_codec = AV_CODEC_ID_RAWVIDEO,
+ .write_header = sdl2_write_header,
+ .write_packet = sdl2_write_packet,
+ .write_trailer = sdl2_write_trailer,
+ .flags = AVFMT_NOFILE | AVFMT_VARIABLE_FPS | AVFMT_NOTIMESTAMPS,
+ .priv_class = &sdl2_class,
+};
In general it is working. Valgrind shows leaks, but I don't see them
here, so probably inside sdl. My implemenation of sdl window for opengl
also have leaks from sdl.
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