On 2016/8/16 1:48, Jean-Baptiste Kempf wrote: > On 15 Aug, Hendrik Leppkes wrote : >> > On Mon, Aug 15, 2016 at 10:22 AM, Jun Zhao <mypopy...@gmail.com> wrote: >>> > > add libyami decoder/encoder/vpp in ffmpeg, about build step, >>> > > please refer to the link: >>> > > https://github.com/01org/ffmpeg_libyami/wiki/Build >>> > > >> > >> > We've had patches for yami before, and they were not applied because >> > many developers did not agree with adding more wrappers for the same >> > hardware decoders which we already support. >> > Please refer to the discussion in this thread: >> > https://ffmpeg.org/pipermail/ffmpeg-devel/2015-January/167388.html >> > >> > The concerns and reasons brought up there should not really have changed. > I still object very strongly against yami. > > It is a library that does not bring much that we could not do ourselves, > it duplicates a lot of our code, it is the wrong level of abstraction > for libavcodec, it is using a bad license and there is no guarantee of > maintainership in the future.
I know the worry after read the above thread.For Intel GPU HW accelerate decode/encode, now have 3 options in ffmpeg: 1. ffmpeg and QSV (Media SDK) 2. ffmpeg vaapi hw accelerate decoder/native vaapi encoder 3. ffmpeg and libyami And I know the guys prefer option 2 than 3, but I have a little question, what's the difference about ffmpeg/libyami and the other external codec library(e,g openh264, videotoolbox...)? As I know Intel have 3 full time Libyami developers, so no guarantee maybe is wrong.:) Tks. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel