Hi, About 1 or 2 years ago I had written an addition for ffmpeg to change the video bitrate while ffmpeg is running. The way I've done it is by listening to a UDP socket for an int32, and each time a 4 byte packet enters, changes the bitrate, taking effect instantly. Works like a charm, and the UDP way fits my needings without problems. I needed it because currently I have a business that requires streaming video in some difficult and bandwith-changing environments, so I have a thrid party program than launchs ffmpeg and analyzes the packets sent to detect bandwidth alterations, changing the bitrate accordingly.
Now I would like to share it with the community, as I had some messages from some users telling me to release it (As I posted a question about this on Stack Overflow). I know that the UDP thing is a bit hackish, so I would like to ask you, ffmpeg masters, how do you consider that this can be applied in a more "professional" way. I thought that instead of listening to a UDP socket (configurable at launch time with a parameter), I can use named pipes, memory mapped files or simply process signaling. The last method is only available on Unix with SA_SIGINFO. Windows can't handle such signal behaviour. What do you think is the best option? _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel