On Sun, 3 Apr 2016 19:19:25 +0200
Paul B Mahol <one...@gmail.com> wrote:

> On 4/3/16, Martin Vignali <martin.vign...@gmail.com> wrote:
> > Hello,
> >
> > In attach a patch to add support for UINT32 pixel type.
> >
> > Sample of UINT 32 file (scanline only in that case) can be found here :
> > https://we.tl/sFB0NYlQVW
> >
> > For colorprocessing, UINT32, are converted to float, and follow a similar
> > way for color process than float.
> >
> > I not enable in this patch PXR24 in UINT32, who need modification inside
> > pxr24_uncompress.
> >
> > Comments welcome  
> 
> So UINT_32 is processed as it was FLOAT, that is strange.

And then the float data is converted back to integer for output? That's
very funny.

> You keep adding white spaces in your patches, than I need to manually
> remove them.

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